public static void Initialize()
        {
            #region initialize engine managers and data
            guiData = new GuiData();
            camera  = SpriteManager.Camera;
            cursor  = GuiManager.Cursor;

            SpriteManager.Camera.FarClipPlane = 1800;

            mEditorLogic = new EditorLogic();

            EditorProperties = new EditorProperties();

            #endregion

//            SpriteManager.AddParticleSprite(
//              FlatRedBallServices.Load<Texture2D>("redball.bmp", "PermanentContentManager"));
        }
Exemple #2
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        public static void Initialize()
		{
			#region initialize engine managers and data
			guiData = new GuiData();
            camera = SpriteManager.Camera;
            cursor = GuiManager.Cursor;

			SpriteManager.Camera.FarClipPlane = 1800;

            mEditorLogic = new EditorLogic();

            EditorProperties = new EditorProperties();

			#endregion

//            SpriteManager.AddParticleSprite(
  //              FlatRedBallServices.Load<Texture2D>("redball.bmp", "PermanentContentManager"));
		}