public static _SCREENSHOT LoadScreenshot(Stream stream) { var ss = new _SCREENSHOT(); ss.Load(stream); return(ss); }
public void Load(Stream stream) { headerVersion = OblivionUtil.LoadBinaryCompatible <uint>(stream); saveHeaderSize = OblivionUtil.LoadBinaryCompatible <uint>(stream); saveNum = OblivionUtil.LoadBinaryCompatible <uint>(stream); pcName = OblivionUtil.LoadBZString(stream); pcLevel = OblivionUtil.LoadBinaryCompatible <ushort>(stream); pcLocation = OblivionUtil.LoadBZString(stream); gameDays = OblivionUtil.LoadBinaryCompatible <float>(stream); gameTicks = OblivionUtil.LoadBinaryCompatible <uint>(stream); gameTime = OblivionUtil.LoadSystemTime(stream); screenshot = OblivionUtil.LoadScreenshot(stream); }