public MinorAlertState(MinorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }
public MinorChaseState(MinorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }
public MinorPatrolState(MinorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }
public MinorCombatState(MinorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }