public void SetBlockType(Index3D blockLocalIndex, TerrainBlock.Type newBlockType) { var newBlock = new TerrainBlock(newBlockType, blockLocalIndex, ToGlobalIndex(blockLocalIndex), config.BlockSize); blocks[blockLocalIndex.X, blockLocalIndex.Y, blockLocalIndex.Z] = newBlock; }
public void SetBlock(Index3D blockLocalIndex, TerrainBlock block) { blocks[blockLocalIndex.X, blockLocalIndex.Y, blockLocalIndex.Z] = block; }