Exemple #1
0
        public static Block GetBlockById(byte blockId)
        {
            Block block = null;

            if (CustomBlockFactory != null)
            {
                block = CustomBlockFactory.GetBlockById(blockId);
            }

            if (block != null)
            {
                return(block);
            }

            if (blockId == 0)
            {
                block = new Air();
            }
            else if (blockId == 1)
            {
                block = new Stone();
            }
            else if (blockId == 2)
            {
                block = new Grass();
            }
            else if (blockId == 3)
            {
                block = new Dirt();
            }
            else if (blockId == 4)
            {
                block = new Cobblestone();
            }
            else if (blockId == 5)
            {
                block = new Planks();
            }
            else if (blockId == 6)
            {
                block = new Sapling();
            }
            else if (blockId == 7)
            {
                block = new Bedrock();
            }
            else if (blockId == 8)
            {
                block = new FlowingWater();
            }
            else if (blockId == 9)
            {
                block = new StationaryWater();
            }
            else if (blockId == 10)
            {
                block = new FlowingLava();
            }
            else if (blockId == 11)
            {
                block = new StationaryLava();
            }
            else if (blockId == 12)
            {
                block = new Sand();
            }
            else if (blockId == 13)
            {
                block = new Gravel();
            }
            else if (blockId == 14)
            {
                block = new GoldOre();
            }
            else if (blockId == 15)
            {
                block = new IronOre();
            }
            else if (blockId == 16)
            {
                block = new CoalOre();
            }
            else if (blockId == 17)
            {
                block = new Log();
            }
            else if (blockId == 18)
            {
                block = new Leaves();
            }
            else if (blockId == 19)
            {
                block = new Sponge();
            }
            else if (blockId == 20)
            {
                block = new Glass();
            }
            else if (blockId == 21)
            {
                block = new LapisOre();
            }
            else if (blockId == 22)
            {
                block = new LapisBlock();
            }
            else if (blockId == 23)
            {
                block = new Dispenser();
            }
            else if (blockId == 24)
            {
                block = new Sandstone();
            }
            else if (blockId == 25)
            {
                block = new NoteBlock();
            }
            else if (blockId == 26)
            {
                block = new Bed();
            }
            else if (blockId == 27)
            {
                block = new GoldenRail();
            }
            else if (blockId == 28)
            {
                block = new DetectorRail();
            }
            else if (blockId == 30)
            {
                block = new Cobweb();
            }
            else if (blockId == 31)
            {
                block = new TallGrass();
            }
            else if (blockId == 32)
            {
                block = new DeadBush();
            }
            else if (blockId == 35)
            {
                block = new Wool();
            }
            else if (blockId == 37)
            {
                block = new YellowFlower();
            }
            else if (blockId == 38)
            {
                block = new Flower();
            }
            else if (blockId == 39)
            {
                block = new BrownMushroom();
            }
            else if (blockId == 40)
            {
                block = new RedMushroom();
            }
            else if (blockId == 41)
            {
                block = new GoldBlock();
            }
            else if (blockId == 42)
            {
                block = new IronBlock();
            }
            else if (blockId == 43)
            {
                block = new DoubleStoneSlab();
            }
            else if (blockId == 44)
            {
                block = new StoneSlab();
            }
            else if (blockId == 45)
            {
                block = new Bricks();
            }
            else if (blockId == 46)
            {
                block = new Tnt();
            }
            else if (blockId == 47)
            {
                block = new Bookshelf();
            }
            else if (blockId == 48)
            {
                block = new MossStone();
            }
            else if (blockId == 49)
            {
                block = new Obsidian();
            }
            else if (blockId == 50)
            {
                block = new Torch();
            }
            else if (blockId == 51)
            {
                block = new Fire();
            }
            else if (blockId == 52)
            {
                block = new MonsterSpawner();
            }
            else if (blockId == 53)
            {
                block = new OakWoodStairs();
            }
            else if (blockId == 54)
            {
                block = new Chest();
            }
            else if (blockId == 55)
            {
                block = new RedstoneWire();
            }
            else if (blockId == 56)
            {
                block = new DiamondOre();
            }
            else if (blockId == 57)
            {
                block = new DiamondBlock();
            }
            else if (blockId == 58)
            {
                block = new CraftingTable();
            }
            else if (blockId == 59)
            {
                block = new Wheat();
            }
            else if (blockId == 60)
            {
                block = new Farmland();
            }
            else if (blockId == 61)
            {
                block = new Furnace();
            }
            else if (blockId == 62)
            {
                block = new LitFurnace();
            }
            else if (blockId == 63)
            {
                block = new StandingSign();
            }
            else if (blockId == 64)
            {
                block = new WoodenDoor();
            }
            else if (blockId == 65)
            {
                block = new Ladder();
            }
            else if (blockId == 66)
            {
                block = new Rail();
            }
            else if (blockId == 67)
            {
                block = new CobblestoneStairs();
            }
            else if (blockId == 68)
            {
                block = new WallSign();
            }
            else if (blockId == 69)
            {
                block = new Lever();
            }
            else if (blockId == 70)
            {
                block = new StonePressurePlate();
            }
            else if (blockId == 71)
            {
                block = new IronDoor();
            }
            else if (blockId == 72)
            {
                block = new WoodenPressurePlate();
            }
            else if (blockId == 73)
            {
                block = new RedstoneOre();
            }
            else if (blockId == 74)
            {
                block = new LitRedstoneOre();
            }
            else if (blockId == 75)
            {
                block = new UnlitRedstoneTorch();
            }
            else if (blockId == 76)
            {
                block = new RedstoneTorch();
            }
            else if (blockId == 77)
            {
                block = new StoneButton();
            }
            else if (blockId == 78)
            {
                block = new SnowLayer();
            }
            else if (blockId == 79)
            {
                block = new Ice();
            }
            else if (blockId == 80)
            {
                block = new Snow();
            }
            else if (blockId == 81)
            {
                block = new Cactus();
            }
            else if (blockId == 82)
            {
                block = new Clay();
            }
            else if (blockId == 83)
            {
                block = new Reeds();
            }
            else if (blockId == 85)
            {
                block = new Fence();
            }
            else if (blockId == 86)
            {
                block = new Pumpkin();
            }
            else if (blockId == 87)
            {
                block = new Netherrack();
            }
            else if (blockId == 88)
            {
                block = new SoulSand();
            }
            else if (blockId == 89)
            {
                block = new Glowstone();
            }
            else if (blockId == 90)
            {
                block = new Portal();
            }
            else if (blockId == 91)
            {
                block = new LitPumpkin();
            }
            else if (blockId == 92)
            {
                block = new Cake();
            }
            else if (blockId == 93)
            {
                block = new UnpoweredRepeater();
            }
            else if (blockId == 94)
            {
                block = new PoweredRepeater();
            }
            else if (blockId == 95)
            {
                block = new InvisibleBedrock();
            }
            else if (blockId == 96)
            {
                block = new Trapdoor();
            }
            else if (blockId == 97)
            {
                block = new MonsterEgg();
            }
            else if (blockId == 98)
            {
                block = new StoneBrick();
            }
            else if (blockId == 99)
            {
                block = new BrownMushroomBlock();
            }
            else if (blockId == 100)
            {
                block = new RedMushroomBlock();
            }
            else if (blockId == 101)
            {
                block = new IronBars();
            }
            else if (blockId == 102)
            {
                block = new GlassPane();
            }
            else if (blockId == 103)
            {
                block = new Melon();
            }
            else if (blockId == 106)
            {
                block = new Vine();
            }
            else if (blockId == 107)
            {
                block = new FenceGate();
            }
            else if (blockId == 108)
            {
                block = new BrickStairs();
            }
            else if (blockId == 109)
            {
                block = new StoneBrickStairs();
            }
            else if (blockId == 110)
            {
                block = new Mycelium();
            }
            else if (blockId == 111)
            {
                block = new Waterlily();
            }
            else if (blockId == 112)
            {
                block = new NetherBrick();
            }
            else if (blockId == 113)
            {
                block = new NetherBrickFence();
            }
            else if (blockId == 114)
            {
                block = new NetherBrickStairs();
            }
            else if (blockId == 115)
            {
                block = new NetherWart();
            }
            else if (blockId == 116)
            {
                block = new EnchantingTable();
            }
            else if (blockId == 117)
            {
                block = new BrewingStand();
            }
            else if (blockId == 120)
            {
                block = new EndPortalFrame();
            }
            else if (blockId == 121)
            {
                block = new EndStone();
            }
            else if (blockId == 122)
            {
                block = new LitRedstoneLamp();
            }
            else if (blockId == 123)
            {
                block = new RedstoneLamp();
            }
            else if (blockId == 126)
            {
                block = new ActivatorRail();
            }
            else if (blockId == 127)
            {
                block = new Cocoa();
            }
            else if (blockId == 128)
            {
                block = new SandStoneStairs();
            }
            else if (blockId == 129)
            {
                block = new EmeraldOre();
            }
            else if (blockId == 131)
            {
                block = new TripwireHook();
            }
            else if (blockId == 132)
            {
                block = new Tripwire();
            }
            else if (blockId == 133)
            {
                block = new EmeraldBlock();
            }
            else if (blockId == 134)
            {
                block = new SpruceWoodStairs();
            }
            else if (blockId == 135)
            {
                block = new BirchWoodStairs();
            }
            else if (blockId == 136)
            {
                block = new JungleWoodStairs();
            }
            else if (blockId == 139)
            {
                block = new CobblestoneWall();
            }
            else if (blockId == 140)
            {
                block = new FlowerPot();
            }
            else if (blockId == 141)
            {
                block = new Carrots();
            }
            else if (blockId == 142)
            {
                block = new Potatoes();
            }
            else if (blockId == 143)
            {
                block = new WoodenButton();
            }
            else if (blockId == 144)
            {
                block = new Skull();
            }
            else if (blockId == 145)
            {
                block = new Anvil();
            }
            else if (blockId == 146)
            {
                block = new TrappedChest();
            }
            else if (blockId == 147)
            {
                block = new LightWeightedPressurePlate();
            }
            else if (blockId == 148)
            {
                block = new HeavyWeightedPressurePlate();
            }
            else if (blockId == 151)
            {
                block = new DaylightDetector();
            }
            else if (blockId == 152)
            {
                block = new RedstoneBlock();
            }
            else if (blockId == 153)
            {
                block = new QuartzOre();
            }
            else if (blockId == 155)
            {
                block = new QuartzBlock();
            }
            else if (blockId == 156)
            {
                block = new QuartzStairs();
            }
            else if (blockId == 157)
            {
                block = new DoubleWoodSlab();
            }
            else if (blockId == 158)
            {
                block = new WoodSlab();
            }
            else if (blockId == 159)
            {
                block = new StainedHardenedClay();
            }
            else if (blockId == 161)
            {
                block = new AcaciaLeaves();
            }
            else if (blockId == 162)
            {
                block = new AcaciaLog();
            }
            else if (blockId == 163)
            {
                block = new AcaciaStairs();
            }
            else if (blockId == 164)
            {
                block = new DarkOakStairs();
            }
            else if (blockId == 167)
            {
                block = new IronTrapdoor();
            }
            else if (blockId == 170)
            {
                block = new HayBlock();
            }
            else if (blockId == 171)
            {
                block = new Carpet();
            }
            else if (blockId == 172)
            {
                block = new HardenedClay();
            }
            else if (blockId == 173)
            {
                block = new CoalBlock();
            }
            else if (blockId == 174)
            {
                block = new PackedIce();
            }
            else if (blockId == 175)
            {
                block = new Sunflower();
            }
            else if (blockId == 178)
            {
                block = new DaylightDetectorInverted();
            }
            else if (blockId == 183)
            {
                block = new SpruceFenceGate();
            }
            else if (blockId == 184)
            {
                block = new BirchFenceGate();
            }
            else if (blockId == 185)
            {
                block = new JungleFenceGate();
            }
            else if (blockId == 186)
            {
                block = new DarkOakFenceGate();
            }
            else if (blockId == 187)
            {
                block = new AcaciaFenceGate();
            }
            else if (blockId == 198)
            {
                block = new GrassPath();
            }
            else if (blockId == 199)
            {
                block = new ItemFrame();
            }
            else if (blockId == 243)
            {
                block = new Podzol();
            }
            else if (blockId == 244)
            {
                block = new Beetroot();
            }
            else if (blockId == 245)
            {
                block = new Stonecutter();
            }
            else if (blockId == 246)
            {
                block = new GlowingObsidian();
            }
            else if (blockId == 247)
            {
                block = new NetherReactorCore();
            }
            else
            {
                //				Log.DebugFormat(@"
                //	// Add this missing block to the BlockFactory
                //	else if (blockId == {1}) block = new {0}();
                //
                //	public class {0} : Block
                //	{{
                //		internal {0}() : base({1})
                //		{{
                //		}}
                //	}}
                //", "Missing", blockId);
                block = new Block(blockId);
            }

            return(block);
        }
Exemple #2
0
        public static Block GetBlockById(byte blockId)
        {
            Block block = null;

            if (CustomBlockFactory != null)
            {
                block = CustomBlockFactory.GetBlockById(blockId);
            }

            if (block != null)
            {
                return(block);
            }

            if (blockId == 0)
            {
                block = new Air();
            }
            else if (blockId == 1)
            {
                block = new Stone();
            }
            else if (blockId == 2)
            {
                block = new Grass();
            }
            else if (blockId == 3)
            {
                block = new Dirt();
            }
            else if (blockId == 4)
            {
                block = new Cobblestone();
            }
            else if (blockId == 5)
            {
                block = new Planks();
            }
            else if (blockId == 6)
            {
                block = new Sapling();
            }
            else if (blockId == 7)
            {
                block = new Bedrock();
            }
            else if (blockId == 8)
            {
                block = new FlowingWater();
            }
            else if (blockId == 9)
            {
                block = new Water();
            }
            else if (blockId == 10)
            {
                block = new FlowingLava();
            }
            else if (blockId == 11)
            {
                block = new Lava();
            }
            else if (blockId == 12)
            {
                block = new Sand();
            }
            else if (blockId == 13)
            {
                block = new Gravel();
            }
            else if (blockId == 14)
            {
                block = new GoldOre();
            }
            else if (blockId == 15)
            {
                block = new IronOre();
            }
            else if (blockId == 16)
            {
                block = new CoalOre();
            }
            else if (blockId == 17)
            {
                block = new Log();
            }
            else if (blockId == 18)
            {
                block = new Leaves();
            }
            else if (blockId == 19)
            {
                block = new Sponge();
            }
            else if (blockId == 20)
            {
                block = new Glass();
            }
            else if (blockId == 21)
            {
                block = new LapisOre();
            }
            else if (blockId == 22)
            {
                block = new LapisBlock();
            }
            else if (blockId == 23)
            {
                block = new Dispenser();
            }
            else if (blockId == 24)
            {
                block = new Sandstone();
            }
            else if (blockId == 25)
            {
                block = new NoteBlock();
            }
            else if (blockId == 26)
            {
                block = new Bed();
            }
            else if (blockId == 27)
            {
                block = new GoldenRail();
            }
            else if (blockId == 28)
            {
                block = new DetectorRail();
            }
            else if (blockId == 29)
            {
                block = new StickyPiston();
            }
            else if (blockId == 30)
            {
                block = new Web();
            }
            else if (blockId == 31)
            {
                block = new TallGrass();
            }
            else if (blockId == 32)
            {
                block = new DeadBush();
            }
            else if (blockId == 33)
            {
                block = new Piston();
            }
            else if (blockId == 34)
            {
                block = new PistonHead();
            }
            else if (blockId == 35)
            {
                block = new Wool();
            }
            else if (blockId == 37)
            {
                block = new YellowFlower();
            }
            else if (blockId == 38)
            {
                block = new RedFlower();
            }
            else if (blockId == 39)
            {
                block = new BrownMushroom();
            }
            else if (blockId == 40)
            {
                block = new RedMushroom();
            }
            else if (blockId == 41)
            {
                block = new GoldBlock();
            }
            else if (blockId == 42)
            {
                block = new IronBlock();
            }
            else if (blockId == 43)
            {
                block = new DoubleStoneSlab();
            }
            else if (blockId == 44)
            {
                block = new StoneSlab();
            }
            else if (blockId == 45)
            {
                block = new BrickBlock();
            }
            else if (blockId == 46)
            {
                block = new Tnt();
            }
            else if (blockId == 47)
            {
                block = new Bookshelf();
            }
            else if (blockId == 48)
            {
                block = new MossyCobblestone();
            }
            else if (blockId == 49)
            {
                block = new Obsidian();
            }
            else if (blockId == 50)
            {
                block = new Torch();
            }
            else if (blockId == 51)
            {
                block = new Fire();
            }
            else if (blockId == 52)
            {
                block = new MobSpawner();
            }
            else if (blockId == 53)
            {
                block = new OakStairs();
            }
            else if (blockId == 54)
            {
                block = new Chest();
            }

            else if (blockId == 55)
            {
                block = new RedstoneWire();
            }
            else if (blockId == 56)
            {
                block = new DiamondOre();
            }
            else if (blockId == 57)
            {
                block = new DiamondBlock();
            }
            else if (blockId == 58)
            {
                block = new CraftingTable();
            }
            else if (blockId == 59)
            {
                block = new Wheat();
            }
            else if (blockId == 60)
            {
                block = new Farmland();
            }
            else if (blockId == 61)
            {
                block = new Furnace();
            }
            else if (blockId == 62)
            {
                block = new LitFurnace();
            }
            else if (blockId == 63)
            {
                block = new StandingSign();
            }
            else if (blockId == 64)
            {
                block = new WoodenDoor();
            }
            else if (blockId == 65)
            {
                block = new Ladder();
            }
            else if (blockId == 66)
            {
                block = new Rail();
            }
            else if (blockId == 67)
            {
                block = new StoneStairs();
            }
            else if (blockId == 68)
            {
                block = new WallSign();
            }
            else if (blockId == 69)
            {
                block = new Lever();
            }
            else if (blockId == 70)
            {
                block = new StonePressurePlate();
            }
            else if (blockId == 71)
            {
                block = new IronDoor();
            }
            else if (blockId == 72)
            {
                block = new WoodenPressurePlate();
            }
            else if (blockId == 73)
            {
                block = new RedstoneOre();
            }
            else if (blockId == 74)
            {
                block = new LitRedstoneOre();
            }
            else if (blockId == 75)
            {
                block = new UnlitRedstoneTorch();
            }
            else if (blockId == 76)
            {
                block = new RedstoneTorch();
            }
            else if (blockId == 77)
            {
                block = new StoneButton();
            }
            else if (blockId == 78)
            {
                block = new SnowLayer();
            }
            else if (blockId == 79)
            {
                block = new Ice();
            }
            else if (blockId == 80)
            {
                block = new Snow();
            }
            else if (blockId == 81)
            {
                block = new Cactus();
            }
            else if (blockId == 82)
            {
                block = new Clay();
            }
            else if (blockId == 83)
            {
                block = new Reeds();
            }
            else if (blockId == 83)
            {
                block = new Jukebox();
            }
            else if (blockId == 85)
            {
                block = new Fence();
            }
            else if (blockId == 86)
            {
                block = new Pumpkin();
            }
            else if (blockId == 87)
            {
                block = new Netherrack();
            }
            else if (blockId == 88)
            {
                block = new SoulSand();
            }
            else if (blockId == 89)
            {
                block = new Glowstone();
            }
            else if (blockId == 90)
            {
                block = new Portal();
            }
            else if (blockId == 91)
            {
                block = new LitPumpkin();
            }
            else if (blockId == 92)
            {
                block = new Cake();
            }
            else if (blockId == 93)
            {
                block = new UnpoweredRepeater();
            }
            else if (blockId == 94)
            {
                block = new PoweredRepeater();
            }
            else if (blockId == 95)
            {
                block = new InvisibleBedrock();
            }
            else if (blockId == 96)
            {
                block = new Trapdoor();
            }
            else if (blockId == 97)
            {
                block = new MonsterEgg();
            }
            else if (blockId == 98)
            {
                block = new StoneBrick();
            }
            else if (blockId == 99)
            {
                block = new BrownMushroomBlock();
            }
            else if (blockId == 100)
            {
                block = new RedMushroomBlock();
            }
            else if (blockId == 101)
            {
                block = new IronBars();
            }
            else if (blockId == 102)
            {
                block = new GlassPane();
            }
            else if (blockId == 103)
            {
                block = new MelonBlock();
            }
            else if (blockId == 104)
            {
                block = new PumpkinStem();
            }
            else if (blockId == 105)
            {
                block = new MelonStem();
            }
            else if (blockId == 106)
            {
                block = new Vine();
            }
            else if (blockId == 107)
            {
                block = new FenceGate();
            }
            else if (blockId == 108)
            {
                block = new BrickStairs();
            }
            else if (blockId == 109)
            {
                block = new StoneBrickStairs();
            }

            else if (blockId == 110)
            {
                block = new Mycelium();
            }
            else if (blockId == 111)
            {
                block = new Waterlily();
            }
            else if (blockId == 112)
            {
                block = new NetherBrick();
            }
            else if (blockId == 113)
            {
                block = new NetherBrickFence();
            }
            else if (blockId == 114)
            {
                block = new NetherBrickStairs();
            }
            else if (blockId == 115)
            {
                block = new NetherWart();
            }
            else if (blockId == 116)
            {
                block = new EnchantingTable();
            }
            else if (blockId == 117)
            {
                block = new BrewingStand();
            }
            else if (blockId == 118)
            {
                block = new Cauldron();
            }
            else if (blockId == 119)
            {
                block = new EndPortal();
            }
            else if (blockId == 120)
            {
                block = new EndPortalFrame();
            }
            else if (blockId == 121)
            {
                block = new EndStone();
            }
            else if (blockId == 122)
            {
                block = new DragonEgg();
            }
            else if (blockId == 123)
            {
                block = new RedstoneLamp();
            }
            else if (blockId == 124)
            {
                block = new LitRedstoneLamp();
            }
            else if (blockId == 125)
            {
                block = new Dropper();
            }
            else if (blockId == 126)
            {
                block = new ActivatorRail();
            }
            else if (blockId == 127)
            {
                block = new Cocoa();
            }
            else if (blockId == 128)
            {
                block = new SandStoneStairs();
            }
            else if (blockId == 129)
            {
                block = new EmeraldOre();
            }
            else if (blockId == 130)
            {
                block = new EnderChest();
            }
            else if (blockId == 131)
            {
                block = new TripwireHook();
            }
            else if (blockId == 132)
            {
                block = new Tripwire();
            }
            else if (blockId == 133)
            {
                block = new EmeraldBlock();
            }
            else if (blockId == 134)
            {
                block = new SpruceStairs();
            }
            else if (blockId == 135)
            {
                block = new BirchStairs();
            }
            else if (blockId == 136)
            {
                block = new JungleStairs();
            }
            else if (blockId == 138)
            {
                block = new Beacon();
            }
            else if (blockId == 139)
            {
                block = new CobblestoneWall();
            }
            else if (blockId == 140)
            {
                block = new FlowerPot();
            }
            else if (blockId == 141)
            {
                block = new Carrots();
            }
            else if (blockId == 142)
            {
                block = new Potatoes();
            }
            else if (blockId == 143)
            {
                block = new WoodenButton();
            }
            else if (blockId == 144)
            {
                block = new Skull();
            }
            else if (blockId == 145)
            {
                block = new Anvil();
            }
            else if (blockId == 146)
            {
                block = new TrappedChest();
            }
            else if (blockId == 147)
            {
                block = new LightWeightedPressurePlate();
            }
            else if (blockId == 148)
            {
                block = new HeavyWeightedPressurePlate();
            }
            else if (blockId == 149)
            {
                block = new UnpoweredComparator();
            }
            else if (blockId == 150)
            {
                block = new PoweredComparator();
            }
            else if (blockId == 151)
            {
                block = new DaylightDetector();
            }
            else if (blockId == 152)
            {
                block = new RedstoneBlock();
            }
            else if (blockId == 153)
            {
                block = new QuartzOre();
            }
            else if (blockId == 154)
            {
                block = new Hopper();
            }
            else if (blockId == 155)
            {
                block = new QuartzBlock();
            }
            else if (blockId == 156)
            {
                block = new QuartzStairs();
            }
            else if (blockId == 157)
            {
                block = new DoubleWoodenSlab();
            }
            else if (blockId == 158)
            {
                block = new WoodenSlab();
            }
            else if (blockId == 159)
            {
                block = new StainedHardenedClay();
            }
            else if (blockId == 160)
            {
                block = new StainedGlassPane();
            }
            else if (blockId == 161)
            {
                block = new Leaves2();
            }
            else if (blockId == 162)
            {
                block = new Log2();
            }
            else if (blockId == 163)
            {
                block = new AcaciaStairs();
            }
            else if (blockId == 164)
            {
                block = new DarkOakStairs();
            }

            else if (blockId == 165)
            {
                block = new Slime();
            }
            else if (blockId == 167)
            {
                block = new IronTrapdoor();
            }
            else if (blockId == 168)
            {
                block = new Prismarine();
            }
            else if (blockId == 169)
            {
                block = new SeaLantern();
            }
            else if (blockId == 170)
            {
                block = new HayBlock();
            }
            else if (blockId == 171)
            {
                block = new Carpet();
            }
            else if (blockId == 172)
            {
                block = new HardenedClay();
            }
            else if (blockId == 173)
            {
                block = new CoalBlock();
            }
            else if (blockId == 174)
            {
                block = new PackedIce();
            }
            else if (blockId == 175)
            {
                block = new DoublePlant();
            }
            else if (blockId == 176)
            {
                block = new StandingBanner();
            }
            else if (blockId == 177)
            {
                block = new WallBanner();
            }
            else if (blockId == 178)
            {
                block = new DaylightDetectorInverted();
            }
            else if (blockId == 179)
            {
                block = new RedSandstone();
            }
            else if (blockId == 180)
            {
                block = new RedSandstoneStairs();
            }
            else if (blockId == 181)
            {
                block = new DoubleStoneSlab2();
            }
            else if (blockId == 182)
            {
                block = new StoneSlab2();
            }
            else if (blockId == 183)
            {
                block = new SpruceFenceGate();
            }
            else if (blockId == 184)
            {
                block = new BirchFenceGate();
            }
            else if (blockId == 185)
            {
                block = new JungleFenceGate();
            }
            else if (blockId == 186)
            {
                block = new DarkOakFenceGate();
            }
            else if (blockId == 187)
            {
                block = new AcaciaFenceGate();
            }
            else if (blockId == 193)
            {
                block = new SpruceDoor();
            }
            else if (blockId == 194)
            {
                block = new BirchDoor();
            }
            else if (blockId == 195)
            {
                block = new JungleDoor();
            }
            else if (blockId == 196)
            {
                block = new AcaciaDoor();
            }
            else if (blockId == 197)
            {
                block = new DarkOakDoor();
            }
            else if (blockId == 198)
            {
                block = new GrassPath();
            }
            else if (blockId == 199)
            {
                block = new Frame();
            }
            else if (blockId == 200)
            {
                block = new ChorusFlower();
            }
            else if (blockId == 201)
            {
                block = new PurpurBlock();
            }
            else if (blockId == 203)
            {
                block = new PurpurStairs();
            }
            else if (blockId == 206)
            {
                block = new EndBricks();
            }
            else if (blockId == 207)
            {
                block = new FrostedIce();
            }
            else if (blockId == 208)
            {
                block = new EndRod();
            }
            else if (blockId == 209)
            {
                block = new EndGateway();
            }
            else if (blockId == 219)
            {
                block = new PurpleGlazedTerracotta();
            }
            else if (blockId == 220)
            {
                block = new WhiteGlazedTerracotta();
            }
            else if (blockId == 221)
            {
                block = new OrangeGlazedTerracotta();
            }
            else if (blockId == 222)
            {
                block = new MagentaGlazedTerracotta();
            }
            else if (blockId == 223)
            {
                block = new LightBlueGlazedTerracotta();
            }
            else if (blockId == 224)
            {
                block = new YellowGlazedTerracotta();
            }
            else if (blockId == 225)
            {
                block = new LimeGlazedTerracotta();
            }
            else if (blockId == 226)
            {
                block = new PinkGlazedTerracotta();
            }
            else if (blockId == 227)
            {
                block = new GrayGlazedTerracotta();
            }
            else if (blockId == 228)
            {
                block = new SilverGlazedTerracotta();
            }
            else if (blockId == 229)
            {
                block = new CyanGlazedTerracotta();
            }
            else if (blockId == 231)
            {
                block = new BlueGlazedTerracotta();
            }
            else if (blockId == 232)
            {
                block = new BrownGlazedTerracotta();
            }
            else if (blockId == 233)
            {
                block = new GreenGlazedTerracotta();
            }
            else if (blockId == 234)
            {
                block = new RedGlazedTerracotta();
            }
            else if (blockId == 235)
            {
                block = new BlackGlazedTerracotta();
            }
            else if (blockId == 236)
            {
                block = new Concrete();
            }
            else if (blockId == 237)
            {
                block = new ConcretePowder();
            }
            else if (blockId == 240)
            {
                block = new ChorusPlant();
            }
            else if (blockId == 241)
            {
                block = new StainedGlass();
            }
            else if (blockId == 243)
            {
                block = new Podzol();
            }
            else if (blockId == 244)
            {
                block = new Beetroot();
            }
            else if (blockId == 245)
            {
                block = new Stonecutter();
            }
            else if (blockId == 246)
            {
                block = new GlowingObsidian();
            }
            else if (blockId == 247)
            {
                block = new NetherReactorCore();
            }
            else if (blockId == 251)
            {
                block = new Observer();
            }
            else
            {
                //				Log.DebugFormat(@"
                //	// Add this missing block to the BlockFactory
                //	else if (blockId == {1}) block = new {0}();
                //
                //	public class {0} : Block
                //	{{
                //		internal {0}() : base({1})
                //		{{
                //		}}
                //	}}
                //", "Missing", blockId);
                block = new Block(blockId);
            }

            return(block);
        }
        public void Video2X(Player player, int numberOfFrames, bool color)
        {
            Task.Run(delegate
            {
                try
                {
                    Dictionary<Tuple<int, int>, List<MapEntity>> entities = new Dictionary<Tuple<int, int>, List<MapEntity>>();

                    int width = 3;
                    int height = 2;
                    int frameCount = numberOfFrames;
                    //int frameOffset = 0;
                    int frameOffset = 120;

                    var frameTicker = new FrameTicker(frameCount);

                    // 768x384
                    for (int frame = frameOffset; frame < frameCount + frameOffset; frame++)
                    {
                        Log.Info($"Generating frame {frame}");

                        string file = Path.Combine(@"D:\Development\Other\Smash Heroes 3x6 (128)\Smash Heroes 3x6 (128)", $"Smash Heroes Trailer{frame:D4}.bmp");
                        //string file = Path.Combine(@"D:\Development\Other\2 by 1 PE test app ad for Gurun-2\exported frames 2", $"pe app ad{frame:D2}.bmp");
                        if (!File.Exists(file)) continue;

                        Bitmap image = new Bitmap((Bitmap) Image.FromFile(file), width*128, height*128);

                        for (int x = 0; x < width; x++)
                        {
                            for (int y = 0; y < height; y++)
                            {
                                var key = new Tuple<int, int>(x, y);
                                if (!entities.ContainsKey(key))
                                {
                                    entities.Add(key, new List<MapEntity>());
                                }

                                List<MapEntity> frames = entities[key];

                                var croppedImage = CropImage(image, new Rectangle(new Point(x*128, y*128), new Size(128, 128)));
                                byte[] bitmapToBytes = BitmapToBytes(croppedImage, color);

                                if (bitmapToBytes.Length != 128*128*4) return;

                                MapEntity entity = new MapEntity(player.Level);
                                entity.ImageProvider = new MapImageProvider {Batch = CreateCachedPacket(entity.EntityId, bitmapToBytes)};
                                entity.SpawnEntity();
                                frames.Add(entity);
                            }
                        }
                    }

                    int i = 0;

                    player.Inventory.Slots[i++] = new ItemBlock(new Planks(), 0) {Count = 64};

                    foreach (var entites in entities.Values)
                    {
                        player.Inventory.Slots[i++] = new CustomItemItemFrame(entites, frameTicker) {Count = 64};
                    }

                    player.SendPlayerInventory();
                    player.SendMessage("Done generating video.", MessageType.Raw);

                    BlockCoordinates center = player.KnownPosition.GetCoordinates3D();
                    var level = player.Level;

                    for (int x = 0; x < width; x++)
                    {
                        for (int y = 0; y < height; y++)
                        {
                            var key = new Tuple<int, int>(x, y);
                            List<MapEntity> frames = entities[key];

                            BlockCoordinates bc = new BlockCoordinates(center.X - x, center.Y + height - y - 1, center.Z + 2);
                            var wood = new Planks {Coordinates = bc};
                            level.SetBlock(wood);

                            BlockCoordinates frambc = new BlockCoordinates(center.X - x, center.Y + height - y - 1, center.Z + 1);
                            ItemFrameBlockEntity itemFrameBlockEntity = new ItemFrameBlockEntity
                            {
                                Coordinates = frambc
                            };

                            var itemFrame = new CustomItemFrame(frames, itemFrameBlockEntity, level, frameTicker) {Coordinates = frambc, Metadata = 3};
                            level.SetBlock(itemFrame);
                            level.SetBlockEntity(itemFrameBlockEntity);
                        }
                    }
                }
                catch (Exception e)
                {
                    Log.Error("Aborted video generation", e);
                }
            });

            player.SendMessage("Generating video...", MessageType.Raw);
        }
Exemple #4
0
        public static Block GetBlockById(byte blockId)
        {
            Block block = null;

            if (CustomBlockFactory != null)
            {
                block = CustomBlockFactory.GetBlockById(blockId);
            }

            if (block != null) return block;

            if (blockId == 0) block = new Air();
            else if (blockId == 1) block = new Stone();
            else if (blockId == 2) block = new Grass();
            else if (blockId == 3) block = new Dirt();
            else if (blockId == 4) block = new Cobblestone();
            else if (blockId == 5) block = new Planks();
            else if (blockId == 6) block = new Sapling();
            else if (blockId == 7) block = new Bedrock();
            else if (blockId == 8) block = new FlowingWater();
            else if (blockId == 9) block = new StationaryWater();
            else if (blockId == 10) block = new FlowingLava();
            else if (blockId == 11) block = new StationaryLava();
            else if (blockId == 12) block = new Sand();
            else if (blockId == 13) block = new Gravel();
            else if (blockId == 14) block = new GoldOre();
            else if (blockId == 15) block = new IronOre();
            else if (blockId == 16) block = new CoalOre();
            else if (blockId == 17) block = new Log();
            else if (blockId == 18) block = new Leaves();
            else if (blockId == 19) block = new Sponge();
            else if (blockId == 20) block = new Glass();
            else if (blockId == 21) block = new LapisOre();
            else if (blockId == 22) block = new LapisBlock();
            else if (blockId == 23) block = new Dispenser();
            else if (blockId == 24) block = new Sandstone();
            else if (blockId == 25) block = new NoteBlock();
            else if (blockId == 26) block = new Bed();
            else if (blockId == 27) block = new GoldenRail();
            else if (blockId == 28) block = new DetectorRail();
            else if (blockId == 30) block = new Cobweb();
            else if (blockId == 31) block = new TallGrass();
            else if (blockId == 32) block = new DeadBush();
            else if (blockId == 35) block = new Wool();
            else if (blockId == 37) block = new YellowFlower();
            else if (blockId == 38) block = new Flower();
            else if (blockId == 39) block = new BrownMushroom();
            else if (blockId == 40) block = new RedMushroom();
            else if (blockId == 41) block = new GoldBlock();
            else if (blockId == 42) block = new IronBlock();
            else if (blockId == 43) block = new DoubleStoneSlab();
            else if (blockId == 44) block = new StoneSlab();
            else if (blockId == 45) block = new Bricks();
            else if (blockId == 46) block = new Tnt();
            else if (blockId == 47) block = new Bookshelf();
            else if (blockId == 48) block = new MossStone();
            else if (blockId == 49) block = new Obsidian();
            else if (blockId == 50) block = new Torch();
            else if (blockId == 51) block = new Fire();
            else if (blockId == 52) block = new MonsterSpawner();
            else if (blockId == 53) block = new OakWoodStairs();
            else if (blockId == 54) block = new Chest();
            else if (blockId == 55) block = new RedstoneWire();
            else if (blockId == 56) block = new DiamondOre();
            else if (blockId == 57) block = new DiamondBlock();
            else if (blockId == 58) block = new CraftingTable();
            else if (blockId == 59) block = new Wheat();
            else if (blockId == 60) block = new Farmland();
            else if (blockId == 61) block = new Furnace();
            else if (blockId == 62) block = new LitFurnace();
            else if (blockId == 63) block = new StandingSign();
            else if (blockId == 64) block = new WoodenDoor();
            else if (blockId == 65) block = new Ladder();
            else if (blockId == 66) block = new Rail();
            else if (blockId == 67) block = new CobblestoneStairs();
            else if (blockId == 68) block = new WallSign();
            else if (blockId == 69) block = new Lever();
            else if (blockId == 70) block = new StonePressurePlate();
            else if (blockId == 71) block = new IronDoor();
            else if (blockId == 72) block = new WoodenPressurePlate();
            else if (blockId == 73) block = new RedstoneOre();
            else if (blockId == 74) block = new LitRedstoneOre();
            else if (blockId == 75) block = new UnlitRedstoneTorch();
            else if (blockId == 76) block = new RedstoneTorch();
            else if (blockId == 77) block = new StoneButton();
            else if (blockId == 78) block = new SnowLayer();
            else if (blockId == 79) block = new Ice();
            else if (blockId == 80) block = new Snow();
            else if (blockId == 81) block = new Cactus();
            else if (blockId == 82) block = new Clay();
            else if (blockId == 83) block = new Reeds();
            else if (blockId == 85) block = new Fence();
            else if (blockId == 86) block = new Pumpkin();
            else if (blockId == 87) block = new Netherrack();
            else if (blockId == 88) block = new SoulSand();
            else if (blockId == 89) block = new Glowstone();
            else if (blockId == 90) block = new Portal();
            else if (blockId == 91) block = new LitPumpkin();
            else if (blockId == 92) block = new Cake();
            else if (blockId == 93) block = new UnpoweredRepeater();
            else if (blockId == 94) block = new PoweredRepeater();
            else if (blockId == 95) block = new InvisibleBedrock();
            else if (blockId == 96) block = new Trapdoor();
            else if (blockId == 97) block = new MonsterEgg();
            else if (blockId == 98) block = new StoneBrick();
            else if (blockId == 99) block = new BrownMushroomBlock();
            else if (blockId == 100) block = new RedMushroomBlock();
            else if (blockId == 101) block = new IronBars();
            else if (blockId == 102) block = new GlassPane();
            else if (blockId == 103) block = new Melon();
            else if (blockId == 106) block = new Vine();
            else if (blockId == 107) block = new FenceGate();
            else if (blockId == 108) block = new BrickStairs();
            else if (blockId == 109) block = new StoneBrickStairs();
            else if (blockId == 110) block = new Mycelium();
            else if (blockId == 111) block = new Waterlily();
            else if (blockId == 112) block = new NetherBrick();
            else if (blockId == 113) block = new NetherBrickFence();
            else if (blockId == 114) block = new NetherBrickStairs();
            else if (blockId == 115) block = new NetherWart();
            else if (blockId == 116) block = new EnchantingTable();
            else if (blockId == 117) block = new BrewingStand();
            else if (blockId == 120) block = new EndPortalFrame();
            else if (blockId == 121) block = new EndStone();
            else if (blockId == 122) block = new LitRedstoneLamp();
            else if (blockId == 123) block = new RedstoneLamp();
            else if (blockId == 126) block = new ActivatorRail();
            else if (blockId == 127) block = new Cocoa();
            else if (blockId == 128) block = new SandStoneStairs();
            else if (blockId == 129) block = new EmeraldOre();
            else if (blockId == 131) block = new TripwireHook();
            else if (blockId == 132) block = new Tripwire();
            else if (blockId == 133) block = new EmeraldBlock();
            else if (blockId == 134) block = new SpruceWoodStairs();
            else if (blockId == 135) block = new BirchWoodStairs();
            else if (blockId == 136) block = new JungleWoodStairs();
            else if (blockId == 139) block = new CobblestoneWall();
            else if (blockId == 140) block = new FlowerPot();
            else if (blockId == 141) block = new Carrots();
            else if (blockId == 142) block = new Potatoes();
            else if (blockId == 143) block = new WoodenButton();
            else if (blockId == 144) block = new Skull();
            else if (blockId == 145) block = new Anvil();
            else if (blockId == 146) block = new TrappedChest();
            else if (blockId == 147) block = new LightWeightedPressurePlate();
            else if (blockId == 148) block = new HeavyWeightedPressurePlate();
            else if (blockId == 151) block = new DaylightDetector();
            else if (blockId == 152) block = new RedstoneBlock();
            else if (blockId == 153) block = new QuartzOre();
            else if (blockId == 155) block = new QuartzBlock();
            else if (blockId == 156) block = new QuartzStairs();
            else if (blockId == 157) block = new DoubleWoodSlab();
            else if (blockId == 158) block = new WoodSlab();
            else if (blockId == 159) block = new StainedHardenedClay();
            else if (blockId == 161) block = new AcaciaLeaves();
            else if (blockId == 162) block = new AcaciaLog();
            else if (blockId == 163) block = new AcaciaStairs();
            else if (blockId == 164) block = new DarkOakStairs();
            else if (blockId == 167) block = new IronTrapdoor();
            else if (blockId == 170) block = new HayBlock();
            else if (blockId == 171) block = new Carpet();
            else if (blockId == 172) block = new HardenedClay();
            else if (blockId == 173) block = new CoalBlock();
            else if (blockId == 174) block = new PackedIce();
            else if (blockId == 175) block = new Sunflower();
            else if (blockId == 178) block = new DaylightDetectorInverted();
            else if (blockId == 183) block = new SpruceFenceGate();
            else if (blockId == 184) block = new BirchFenceGate();
            else if (blockId == 185) block = new JungleFenceGate();
            else if (blockId == 186) block = new DarkOakFenceGate();
            else if (blockId == 187) block = new AcaciaFenceGate();
            else if (blockId == 198) block = new GrassPath();
            else if (blockId == 199) block = new ItemFrame();
            else if (blockId == 243) block = new Podzol();
            else if (blockId == 244) block = new Beetroot();
            else if (blockId == 245) block = new Stonecutter();
            else if (blockId == 246) block = new GlowingObsidian();
            else if (blockId == 247) block = new NetherReactorCore();
            else
            {
                //				Log.DebugFormat(@"
                //	// Add this missing block to the BlockFactory
                //	else if (blockId == {1}) block = new {0}();
                //
                //	public class {0} : Block
                //	{{
                //		internal {0}() : base({1})
                //		{{
                //		}}
                //	}}
                //", "Missing", blockId);
                block = new Block(blockId);
            }

            return block;
        }