Exemple #1
0
        /// <summary>
        /// Processes the animations of the projectile,
        /// call regularly in threadloop.
        /// </summary>
        /// <param name="Tick"></param>
        /// <param name="Span"></param>
        public void Tick(long Tick, long Span)
        {
            // update animation
            Animation.Tick(Tick, Span);

            // process possibly new appearance
            ProcessAppearance();
        }
Exemple #2
0
        /// <summary>
        /// Processes the animations of the objects,
        /// call regularly in threadloop.
        /// May raise AppearanceChanged event.
        /// </summary>
        /// <param name="Tick"></param>
        /// <param name="Span"></param>
        public virtual void Tick(long Tick, long Span)
        {
            // update animation
            Animation.Tick(Tick, Span);

            // update suboverlay animations
            foreach (SubOverlay subOverlay in SubOverlays)
            {
                subOverlay.Animation.Tick(Tick, Span);
            }

            // possibly update appearancehash and raise event
            ProcessAppearance();
        }
Exemple #3
0
        /// <summary>
        /// Processes the animations of the objects,
        /// call regularly in threadloop.
        /// May raise AppearanceChanged event.
        /// </summary>
        /// <param name="Tick"></param>
        /// <param name="Span"></param>
        public virtual void Tick(double Tick, double Span)
        {
            // apply next ObjectUpdate if there is one
            if (NextUpdate != null)
            {
                UpdateFromModel(NextUpdate, true);
                NextUpdate = null;
            }

            // update animation
            Animation.Tick(Tick, Span);

            // update suboverlay animations
            foreach (SubOverlay subOverlay in SubOverlays)
            {
                subOverlay.Animation.Tick(Tick, Span);
            }

            // possibly update appearancehash and raise event
            ProcessAppearance();
        }