Exemple #1
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        public void KnockWall_removes_east_wall_if_neighbour_is_east()
        {
            var current = new Cell(0, 0);
            var neighbour = new Cell(1, 0);
            var maze = new Maze(5, 5);
            maze.TestKnockWall(current, neighbour);

            Assert.IsFalse(current.AreAllWallsIntact, "Current has still all walls intact.");
            Assert.IsFalse(neighbour.AreAllWallsIntact, "Neighbour has still all walls intact.");
            Assert.IsFalse(current.HasEastWall, "Current still has east wall.");
            Assert.IsFalse(neighbour.HasWestWall, "Neighbour still has west wall.");
        }
Exemple #2
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 public Maze(int width, int height)
 {
     Width = width;
     Height = height;
     VisitedCells = 0;
     Cells = new Cell[width, height];
     for (var x = 0; x < width; x++)
     {
         for (var y = 0; y < height; y++)
         {
             Cells[x, y] = new Cell(x, y);
         }
     }
 }
Exemple #3
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        private void KnockWall(Cell current, Cell neighbour)
        {
            // TODO: Which wall leads to the neighbour?

            // Poor man's solution
            // Neighbour is South
            if (current.X == neighbour.X && current.Y < neighbour.Y)
            {
                current.Wall[(int) Direction.South] = false;
                neighbour.Wall[(int) Direction.North] = false;
                return;
            }
            // Neighbour is North
            if (current.X == neighbour.X && current.Y > neighbour.Y)
            {
                current.Wall[(int) Direction.North] = false;
                neighbour.Wall[(int) Direction.South] = false;
                return;
            }
            // Neighbour is East
            if (current.Y == neighbour.Y && current.X < neighbour.X)
            {
                current.Wall[(int) Direction.East] = false;
                neighbour.Wall[(int) Direction.West] = false;
                return;
            }

            // Neighbour is West
            current.Wall[(int) Direction.West] = false;
            neighbour.Wall[(int) Direction.East] = false;
        }
Exemple #4
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        private List<Cell> GetNeighbours(Cell cell)
        {
            var neighbours = new List<Cell>();

            // North
            var northX = cell.X;
            var northY = cell.Y + 1;

            if (northY < Height)
            {
                var northCell = Cells[northX, northY];
                if (!northCell.IsVisited)
                {
                    neighbours.Add(northCell);
                }
            }

            // East
            var eastX = cell.X + 1;
            var eastY = cell.Y;
            if (eastX < Width)
            {
                var eastCell = Cells[eastX, eastY];
                if (!eastCell.IsVisited)
                {
                    neighbours.Add(eastCell);
                }
            }

            // South
            var southX = cell.X;
            var southY = cell.Y - 1;
            if (southY >= 0)
            {
                var southCell = Cells[southX, southY];
                if (!southCell.IsVisited)
                {
                    neighbours.Add(southCell);
                }
            }

            // West
            var westX = cell.X - 1;
            var westY = cell.Y;
            if (westX >= 0)
            {
                var westCell = Cells[westX, westY];
                if (!westCell.IsVisited)
                {
                    neighbours.Add(westCell);
                }
            }

            return neighbours;
        }
Exemple #5
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 public void TestKnockWall(Cell current, Cell neighbour)
 {
     KnockWall(current, neighbour);
 }
Exemple #6
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 public List<Cell> TestGetNeighbours(Cell cell)
 {
     return GetNeighbours(cell);
 }
Exemple #7
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 public void IsStart_returns_false_for_new_Cell()
 {
     var cell = new Cell(0,0);
     Assert.IsFalse(cell.IsStart);
 }
Exemple #8
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 public void AreAllWallsIntakt_returns_true_for_new_Cell()
 {
     var cell = new Cell(0,0);
     Assert.IsTrue(cell.AreAllWallsIntact);
 }
Exemple #9
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        public void KnockWall_removes_north_wall_if_neighbour_is_north()
        {
            var current = new Cell(0, 1);
            var neighbour = new Cell(0, 0);
            var maze = new Maze(5, 5);
            maze.TestKnockWall(current, neighbour);

            Assert.IsFalse(current.AreAllWallsIntact, "Current has still all walls intact.");
            Assert.IsFalse(neighbour.AreAllWallsIntact, "Neighbour has still all walls intact.");
            Assert.IsFalse(current.HasNorthWall, "Current still has north wall.");
            Assert.IsFalse(neighbour.HasSouthWall, "Neighbour still has south wall.");
        }