Exemple #1
0
 public void Setup()
 {
     // Create, instantiate, and host
     Assert.IsTrue(NetworkManagerHelper.StartNetworkManager(out _));
 }
 public void Setup()
 {
     //Create, instantiate, and host
     NetworkManagerHelper.StartNetworkManager(out _);
 }
Exemple #3
0
 public void Setup()
 {
     //Create, instantiate, and host
     NetworkManagerHelper.StartNetworkManager(out _, NetworkManagerHelper.NetworkManagerOperatingMode.None);
 }
Exemple #4
0
        public void NetworkPrefabHandlerClass()
        {
            Assert.IsTrue(NetworkManagerHelper.StartNetworkManager(out _));
            var testPrefabObjectName = "NetworkPrefabHandlerTestObject";

            Guid          baseObjectID = NetworkManagerHelper.AddGameNetworkObject(testPrefabObjectName);
            NetworkObject baseObject   = NetworkManagerHelper.InstantiatedNetworkObjects[baseObjectID];

            var networkPrefabHandler        = new NetworkPrefabHandler();
            var networkPrefaInstanceHandler = new NetworkPrefaInstanceHandler(baseObject);

            var prefabPosition = new Vector3(1.0f, 5.0f, 3.0f);
            var prefabRotation = new Quaternion(1.0f, 0.5f, 0.4f, 0.1f);

            //Register via GameObject
            var gameObjectRegistered = networkPrefabHandler.AddHandler(baseObject.gameObject, networkPrefaInstanceHandler);

            //Test result of registering via GameObject reference
            Assert.True(gameObjectRegistered);

            var spawnedObject = networkPrefabHandler.HandleNetworkPrefabSpawn(baseObject.GlobalObjectIdHash, 0, prefabPosition, prefabRotation);

            //Test that something was instantiated
            Assert.NotNull(spawnedObject);

            //Test that this is indeed an instance of our original object
            Assert.True(spawnedObject.name.Contains(testPrefabObjectName));

            //Test for position and rotation
            Assert.True(prefabPosition == spawnedObject.transform.position);
            Assert.True(prefabRotation == spawnedObject.transform.rotation);

            networkPrefabHandler.HandleNetworkPrefabDestroy(spawnedObject);     //Destroy our prefab instance
            networkPrefabHandler.RemoveHandler(baseObject);                     //Remove our handler

            //Register via NetworkObject
            gameObjectRegistered = networkPrefabHandler.AddHandler(baseObject, networkPrefaInstanceHandler);

            //Test result of registering via NetworkObject reference
            Assert.True(gameObjectRegistered);

            //Change it up
            prefabPosition = new Vector3(2.0f, 1.0f, 5.0f);
            prefabRotation = new Quaternion(4.0f, 1.5f, 5.4f, 5.1f);

            spawnedObject = networkPrefabHandler.HandleNetworkPrefabSpawn(baseObject.GlobalObjectIdHash, 0, prefabPosition, prefabRotation);

            //Test that something was instantiated
            Assert.NotNull(spawnedObject);

            //Test that this is indeed an instance of our original object
            Assert.True(spawnedObject.name.Contains(testPrefabObjectName));

            //Test for position and rotation
            Assert.True(prefabPosition == spawnedObject.transform.position);
            Assert.True(prefabRotation == spawnedObject.transform.rotation);

            networkPrefabHandler.HandleNetworkPrefabDestroy(spawnedObject);     //Destroy our prefab instance
            networkPrefabHandler.RemoveHandler(baseObject);                     //Remove our handler

            //Register via GlobalObjectIdHash
            gameObjectRegistered = networkPrefabHandler.AddHandler(baseObject.GlobalObjectIdHash, networkPrefaInstanceHandler);

            //Test result of registering via GlobalObjectIdHash reference
            Assert.True(gameObjectRegistered);

            //Change it up
            prefabPosition = new Vector3(6.0f, 4.0f, 1.0f);
            prefabRotation = new Quaternion(3f, 2f, 4f, 1f);

            spawnedObject = networkPrefabHandler.HandleNetworkPrefabSpawn(baseObject.GlobalObjectIdHash, 0, prefabPosition, prefabRotation);

            //Test that something was instantiated
            Assert.NotNull(spawnedObject);

            //Test that this is indeed an instance of our original object
            Assert.True(spawnedObject.name.Contains(testPrefabObjectName));

            //Test for position and rotation
            Assert.True(prefabPosition == spawnedObject.transform.position);
            Assert.True(prefabRotation == spawnedObject.transform.rotation);

            networkPrefabHandler.HandleNetworkPrefabDestroy(spawnedObject);     //Destroy our prefab instance
            networkPrefabHandler.RemoveHandler(baseObject);                     //Remove our handler

            Assert.False(networkPrefaInstanceHandler.StillHasInstances());
        }
 public void Setup()
 {
     // Create, instantiate, and host
     Assert.IsTrue(NetworkManagerHelper.StartNetworkManager(out _, NetworkManagerHelper.NetworkManagerOperatingMode.None));
     m_ValidationToken = Guid.NewGuid();
 }