/// <summary>Writes Texture to the given one, filling it. /// Might allocate a pixel buffer which is reffed so it can be reused in a secondary call.</summary> public virtual void WriteTo(Texture2D image, DrawInfo info, ref Color[] pixels) { }
/// <summary>Draws this node now.</summary> public virtual void Draw(DrawInfo info) { }
public void Clear(DrawInfo info) { Buffer = null; }
public DrawStack(DrawInfo info) { Allocate(info); }
public override void Prepare(DrawInfo info) { base.Prepare(info); MapX = info.DeltaX; MapY = info.DeltaY; }