/// <summary>
        ///     Initializes a new instance of the <see cref="LightColorPicker" /> class.
        /// </summary>
        /// <param name="component">
        ///     The component.
        /// </param>
        public LightColorPicker2(MenuColor component)
            : base(component)
        {
            Hsl tempHsl;
            this.colorBox = new ColorBox(new Size(200, 200))
            { Hsl = Utilities.RgbToHsl(this.Component.Color.ToSystemColor()) };

            this.verticalColorSlider = new VerticalColorSlider(new Size(40, 200))
            { CbHsl = Utilities.RgbToHsl(this.Component.Color.ToSystemColor()) };
            this.verticalColorSlider.ColorSliderScroll += () =>
            {
                tempHsl = this.colorBox.Hsl;
                tempHsl.H = this.verticalColorSlider.CbHsl.H;
                this.colorBox.Hsl = tempHsl;
            };

            this.verticalAlphaSlider = new VerticalAlphaSlider(new Size(40, 200));
            tempHsl = this.verticalAlphaSlider.CbHsl;
            tempHsl.L = this.colorBox.Hsl.L;
            this.verticalAlphaSlider.CbHsl = tempHsl;
            this.verticalAlphaSlider.AlphaSliderScroll += () =>
            {
                tempHsl = this.colorBox.Hsl;
                tempHsl.L = this.verticalAlphaSlider.CbHsl.L;
                this.colorBox.Hsl = tempHsl;
            };
        }
Exemple #2
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        public Kalista()
        {
            //Spell
            Q = new Spell(SpellSlot.Q, 1150f) { DamageType = DamageType.Physical };
            W = new Spell(SpellSlot.W, 5200f);
            E = new Spell(SpellSlot.E, 950f);
            R = new Spell(SpellSlot.R, 1500f);

            Q.SetSkillshot(0.25f, 40f, 1200f, true, SkillshotType.SkillshotLine);

            //Menu
            Menu ComboMenu = new Menu("Combo", "Combo");
            Menu HarassMenu = new Menu("Harass", "Harass");
            Menu LaneClearMenu = new Menu("LaneClear", "LaneClear");
            Menu JungleClearMenu = new Menu("JungleClear", "JungleClear");
            Menu MiscMenu = new Menu("Misc", "Misc");
            Menu DrawingsMenu = new Menu("Drawings", "Drawings");

            ComboMenu.Add(new MenuBool("UseQ", "Use Q", true));
            ComboMenu.Add(new MenuBool("UseE", "Use E", true));

            HarassMenu.Add(new MenuBool("UseQ", "Use Q", true));

            LaneClearMenu.Add(new MenuSeparator("Qseparator", "Q"));
            LaneClearMenu.Add(new MenuBool("UseQ", "Use Q", true));
            LaneClearMenu.Add(new MenuSlider("UseQNumber", "Cast Q if killable minion number >=", 4, 1, 7));

            LaneClearMenu.Add(new MenuSeparator("Eseparator", "E"));
            LaneClearMenu.Add(new MenuBool("UseE", "Use E", true));
            LaneClearMenu.Add(new MenuSlider("UseENumber", "Cast E if killable minion number >=", 3, 1, 7));

            JungleClearMenu.Add(new MenuBool("UseQ", "Use Q", true));
            JungleClearMenu.Add(new MenuBool("UseE", "Use E", true));

            MiscMenu.Add(new MenuBool("UseKillsteal", "Use Killsteal", true));
            MiscMenu.Add(new MenuBool("UseMobsteal", "Use Mobsteal", true));

            DrawingsMenu.Add(new MenuSeparator("Qseparator", "Q"));
            DrawingsMenu.Add(new MenuBool("DrawQ", "Draw Q Range", true));
            DrawingsMenu.Add(new MenuColor("QColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Wseparator", "W"));
            DrawingsMenu.Add(new MenuBool("DrawW", "Draw W Range"));
            DrawingsMenu.Add(new MenuColor("WColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Eseparator", "E"));
            DrawingsMenu.Add(new MenuBool("DrawE", "Draw E Range", true));
            DrawingsMenu.Add(new MenuColor("EColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Rseparator", "R"));
            DrawingsMenu.Add(new MenuBool("DrawR", "Draw R Range"));
            DrawingsMenu.Add(new MenuColor("RColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Dseparator", "DamageIndicator"));

            var UseDamageIndicator = new MenuBool("UseDamageIndicator", "Use DamageIndicator", true);
            var DamageIndicatorFillColor = new MenuColor("DamageIndicatorFillColor", "Color", SharpDX.Color.Goldenrod);

            UseDamageIndicator.ValueChanged += (object sender, EventArgs e) => { DamageIndicator.Enabled = UseDamageIndicator.Value; };
            DamageIndicatorFillColor.ValueChanged += (object sender, EventArgs e) => { DamageIndicator.FillColor = Color.FromArgb(DamageIndicatorFillColor.Color.ToBgra()); };

            DrawingsMenu.Add(UseDamageIndicator);
            DrawingsMenu.Add(DamageIndicatorFillColor);

            MenuProvider.MainMenu.Add(ComboMenu);
            MenuProvider.MainMenu.Add(HarassMenu);
            MenuProvider.MainMenu.Add(LaneClearMenu);
            MenuProvider.MainMenu.Add(JungleClearMenu);
            MenuProvider.MainMenu.Add(MiscMenu);
            MenuProvider.MainMenu.Add(DrawingsMenu);

            //Event
            Game.OnUpdate += Game_OnGameUpdate;
            Drawing.OnDraw += Game_OnDraw;
            Spellbook.OnCastSpell += Spellbook_OnCastSpell;
            DamageIndicator.DamageToUnit = GetComboDamage;

            //Loaded
            Logging.Write()(LogLevel.Info, "HuyNK Series SDK: Kalista Loaded!");
        }
Exemple #3
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 /// <summary>
 ///     Builds a new handler for the given <see cref="MenuColor" />.
 /// </summary>
 /// <param name="component">The <see cref="MenuColor" /> where this handler is responsible for.</param>
 /// <returns>The handler</returns>
 public ADrawable<MenuColor> BuildColorHandler(MenuColor component)
 {
     return new LightColorPicker2(component);
 }
Exemple #4
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        public Jinx()
        {
            Q = new Spell(SpellSlot.Q, 725);

            W = new Spell(SpellSlot.W, 1500f);
            W.SetSkillshot(0.6f, 60f, 3300f, true, LeagueSharp.Common.SkillshotType.SkillshotLine);

            E = new Spell(SpellSlot.E, 900f);
            E.SetSkillshot(0.7f, 120f, 1750f, false, LeagueSharp.Common.SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 20000);
            R.SetSkillshot(0.6f, 140f, 1700f, false, LeagueSharp.Common.SkillshotType.SkillshotLine);

            _r2 = new Spell(SpellSlot.R, 20000);
            _r2.SetSkillshot(0.6f, 140f, 1700f, false, LeagueSharp.Common.SkillshotType.SkillshotLine);
            //Menu

               //Set key

            Menu Skill = new Menu("Keys", "Cài đặt kill");
            Skill.Add(new MenuSlider("Q_Max_Range", "Q khi đủ tầm", 650, 500, 1200));
            Skill.Add(new MenuSlider("W_Max_Range", "W khi đủ tầm", 900, 500, 1500));
            Skill.Add(new MenuSlider("R_Min_Range", "Tầm đánh R nhỏ nhât", 300, 300, 1200));
            Skill.Add(new MenuSlider("R_Max_Range", "Tầm đánh R lớn nhất", 20000, 500, 20000));
            Skill.Add(new MenuKeyBind("Combo_WE", "Combo WE", System.Windows.Forms.Keys.E, KeyBindType.Press, "E"));

            // Combo
            Menu ComboMenu = new Menu("Combo", "Combo");
            ComboMenu.Add(new MenuBool("UseQ","Dùng Q",true));
            ComboMenu.Add(new MenuBool("UseW", "Dùng W", true));
            ComboMenu.Add(new MenuBool("UseE", "Dùng E", true));
            ComboMenu.Add(new MenuBool("UseR", "Dùng R", true));
            ComboMenu.Add(new MenuBool("R_Nearest_Killable", "Giết khi gần Chết"));

            //Cấu rỉa
            Menu HarassMenu = new Menu("Harass", "Cấu Rỉa");
            HarassMenu.Add(new MenuBool("UseQ", "Dùng Q", true));
            HarassMenu.Add(new MenuBool("UseW", "Dùng W", true));
            //Đẩy đường
            Menu LaneClearMenu = new Menu("LaneClear", "Đẩy Đường");

            LaneClearMenu.Add(new MenuBool("UseQ", "Use Q", true));

            //Dọn rừng
            Menu JungleClearMenu = new Menu("JungleClear", "Dọn Rừng");
            JungleClearMenu.Add(new MenuBool("UseQ", "Use Q", true));

            //Tiện ích
            Menu MiscMenu = new Menu("Misc", "Tiện ích");
            MiscMenu.Add(new MenuBool("UseKillsteal", "Dùng R KS", true));
            MiscMenu.Add(new MenuBool("Misc_Use_WE", "Combo E + W", true));
            //Hiển thị
            Menu DrawingsMenu = new Menu("Drawings", "Hiển Thị");
            DrawingsMenu.Add(new MenuSeparator("Qseparator", "Q"));
            DrawingsMenu.Add(new MenuBool("DrawQ", "Draw Q Range", true));
            DrawingsMenu.Add(new MenuColor("QColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Wseparator", "W"));
            DrawingsMenu.Add(new MenuBool("DrawW", "Draw W Range"));
            DrawingsMenu.Add(new MenuColor("WColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Eseparator", "E"));
            DrawingsMenu.Add(new MenuBool("DrawE", "Draw E Range", true));
            DrawingsMenu.Add(new MenuColor("EColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Rseparator", "R"));
            DrawingsMenu.Add(new MenuBool("DrawR", "Draw R Range"));
            DrawingsMenu.Add(new MenuColor("RColor", "Color", SharpDX.Color.Blue));
            DrawingsMenu.Add(new MenuBool("Draw_R_Killable", "Tìm Muc tiêu ULti"));

            DrawingsMenu.Add(new MenuSeparator("Dseparator", "DamageIndicator"));

            var UseDamageIndicator = new MenuBool("UseDamageIndicator", "Use DamageIndicator", true);
            var DamageIndicatorFillColor = new MenuColor("DamageIndicatorFillColor", "Color", SharpDX.Color.Goldenrod);

            UseDamageIndicator.ValueChanged += (object sender, EventArgs e) => { DamageIndicator.Enabled = UseDamageIndicator.Value; };
            DamageIndicatorFillColor.ValueChanged += (object sender, EventArgs e) => { DamageIndicator.FillColor = Color.FromArgb(DamageIndicatorFillColor.Color.ToBgra()); };

            DrawingsMenu.Add(UseDamageIndicator);
            DrawingsMenu.Add(DamageIndicatorFillColor);

            MenuProvider.MainMenu.Add(ComboMenu);
            MenuProvider.MainMenu.Add(Skill);
            MenuProvider.MainMenu.Add(HarassMenu);
            MenuProvider.MainMenu.Add(LaneClearMenu);
            MenuProvider.MainMenu.Add(JungleClearMenu);
            MenuProvider.MainMenu.Add(MiscMenu);
            MenuProvider.MainMenu.Add(DrawingsMenu);

            //Event
            Game.OnUpdate += Game_OnGameUpdate;
            Drawing.OnDraw += Game_OnDraw;
            Spellbook.OnCastSpell += Spellbook_OnCastSpell;
            DamageIndicator.DamageToUnit = GetComboDamage;

            //Loaded
            Logging.Write()(LogLevel.Info, "HuyNK Series SDK: Jinx Loaded!");
        }
 /// <summary>
 ///     Builds a new handler for the given <see cref="MenuColor" />.
 /// </summary>
 /// <param name="component">The <see cref="MenuColor" /> where this handler is responsible for.</param>
 /// <returns>The handler</returns>
 public ADrawable<MenuColor> BuildColorHandler(MenuColor component)
 {
     return new DefaultColorPicker(component);
 }
        /// <summary>
        ///     Initializes a new instance of the <see cref="BlueColorPicker2" /> class.
        /// </summary>
        /// <param name="component">
        ///     The component.
        /// </param>
        public BlueColorPicker2(MenuColor component)
            : base(component)
        {

        }
Exemple #7
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        public Ashe()
        {
            //Spell
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 1200f) { DamageType = DamageType.Physical };
            E = new Spell(SpellSlot.E);
            R = new Spell(SpellSlot.R, 2500f) { DamageType = DamageType.Physical, MinHitChance = HitChance.High };

            W.SetSkillshot(0.25f, 40f, 902f, true, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.25f, 130f, 1600f, false, SkillshotType.SkillshotLine);

            //Menu
            Menu ComboMenu = new Menu("Combo", "Combo");
            Menu HarassMenu = new Menu("Harass", "Harass");
            Menu LaneClearMenu = new Menu("LaneClear", "LaneClear");
            Menu JungleClearMenu = new Menu("JungleClear", "JungleClear");
            Menu MiscMenu = new Menu("Misc", "Misc");
            Menu DrawingsMenu = new Menu("Drawings", "Drawings");

            ComboMenu.Add(new MenuBool("UseQ", "Use Q", true));
            ComboMenu.Add(new MenuBool("UseW", "Use W", true));
            ComboMenu.Add(new MenuBool("UseE", "Use E", false));
            ComboMenu.Add(new MenuBool("UseR", "Use R", true));

            HarassMenu.Add(new MenuBool("UseW", "Use W", true));

            LaneClearMenu.Add(new MenuBool("UseW", "Use W", false));

            JungleClearMenu.Add(new MenuBool("UseQ", "Use Q", true));
            JungleClearMenu.Add(new MenuBool("UseW", "Use W", true));

            MiscMenu.Add(new MenuBool("UseKillsteal", "Use Killsteal", true));
            MiscMenu.Add(new MenuBool("AutoRimmobile", "Auto R against immobile target", true));

            DrawingsMenu.Add(new MenuSeparator("Wseparator", "W"));
            DrawingsMenu.Add(new MenuBool("DrawW", "Draw W Range", true));
            DrawingsMenu.Add(new MenuColor("WColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Rseparator", "R"));
            DrawingsMenu.Add(new MenuBool("DrawR", "Draw R Range", true));
            DrawingsMenu.Add(new MenuColor("RColor", "Color", SharpDX.Color.Blue));

            DrawingsMenu.Add(new MenuSeparator("Dseparator", "DamageIndicator"));

            var UseDamageIndicator = new MenuBool("UseDamageIndicator", "Use DamageIndicator", true);
            var DamageIndicatorFillColor = new MenuColor("DamageIndicatorFillColor", "Color", SharpDX.Color.Goldenrod);

            UseDamageIndicator.ValueChanged += (object sender, EventArgs e) => { DamageIndicator.Enabled = UseDamageIndicator.Value; };
            DamageIndicatorFillColor.ValueChanged += (object sender, EventArgs e) => { DamageIndicator.FillColor = Color.FromArgb(DamageIndicatorFillColor.Color.ToBgra()); };

            DrawingsMenu.Add(UseDamageIndicator);
            DrawingsMenu.Add(DamageIndicatorFillColor);

            MenuProvider.MainMenu.Add(ComboMenu);
            MenuProvider.MainMenu.Add(HarassMenu);
            MenuProvider.MainMenu.Add(LaneClearMenu);
            MenuProvider.MainMenu.Add(JungleClearMenu);
            MenuProvider.MainMenu.Add(MiscMenu);
            MenuProvider.MainMenu.Add(DrawingsMenu);

            //Event
            Game.OnUpdate += Game_OnGameUpdate;
            Drawing.OnDraw += Game_OnDraw;
            DamageIndicator.DamageToUnit = GetComboDamage;

            //Loaded
            Logging.Write()(LogLevel.Info, "HuyNK_Series_SDK: Ashe Loaded!");
        }