Exemple #1
0
        public override void Impact(WalkingEntity hit)
        {
            Direction = Vector2.Zero;
            thrower = null;

            if (hit != null && hit.Alive)
            {
                hit.Health -= 300;
                hit.Bleeding = true;
                if (hit.Health <= 0 && hit.GetType() == typeof(Human))
                {
                    Achievements.Achieve("bulletkill");
                    if (firedManually)
                    {
                        Achievements.Achieve("manualbulletkill");
                    }
                    if (hit.Grabbed)
                    {
                        Achievements.Achieve("killwithbulletswhileholding");
                    }
                }
            }

            DeleteMe = true;
        }
Exemple #2
0
 public virtual void Impact(WalkingEntity hit)
 {
     Direction = Vector2.Zero;
     thrower = null;
     if (hit != null && hit.Alive)
     {
         hit.Health -= 1000;
         if (hit.GetType() == typeof(Human))
         {
             if (!hit.Alive)
             {
                 World.score += score;
                 if (meat)
                 {
                     Achievements.Achieve("killwithmeatcube");
                 }
                 else
                 {
                     Achievements.Achieve("cratekill");
                 }
             }
         }
     }
 }