protected void changeAnimation(Animation newAnimation) { if (currentAnimation != null) currentAnimation.stop(); newAnimation.stop(); currentAnimation = newAnimation; currentAnimation.play(); }
public override void loadContent() { moveAnimation = new Animation((Actor)this, AnimationType.Dash, SpriteManager.getTexture(Game1.FISH_SWIM), 4, true, 0.1f); deathAnimation = new Animation((Actor)this, AnimationType.Death, SpriteManager.getTexture(Game1.FISH_DEATH), 8, false, 0.1f); }