public Zone(ref FileStream file) { //ID this.ID = BinarySerializer.ReadUInt16(ref file); //Name this.Name = BinarySerializer.ReadString(ref file, Encoding.ASCII); //Property this.Property = (byte)file.ReadByte(); //MusicID this.MusicID = BinarySerializer.ReadUInt16(ref file); //FileName this.FileName = BinarySerializer.ReadString(ref file, Encoding.ASCII); //InfoFileName this.InfoFileName = BinarySerializer.ReadString(ref file, Encoding.ASCII); //TeenFileName this.TeenFileName = BinarySerializer.ReadString(ref file, Encoding.ASCII); //SoundIDList UInt32 soundidlistsize = BinarySerializer.ReadUInt32(ref file); this.SoundIDList = new List <UInt16>(); for (int i = 0; i < soundidlistsize; i++) { UInt16 soundid = BinarySerializer.ReadUInt16(ref file); this.SoundIDList.Add(soundid); } //Safety this.Safety = BinarySerializer.ReadBool(ref file); //CreatureColorSet this.CreatureColorSet = BinarySerializer.ReadUInt16(ref file); //MinimapSpriteID this.MinimapSpriteID = BinarySerializer.ReadUInt16(ref file); //HolyLand this.HolyLand = BinarySerializer.ReadBool(ref file); //ChatMaskByRace this.ChatMaskByRace = BinarySerializer.ReadBool(ref file); //CannotAttackInSafe this.CannotAttackInSafe = BinarySerializer.ReadBool(ref file); //CannotUseSpecialItem this.CannotUseSpecialItem = BinarySerializer.ReadBool(ref file); //CompetenceZone this.CompetenceZone = BinarySerializer.ReadBool(ref file); //PKType this.PKType = BinarySerializer.ReadByte(ref file); //WorldMapType this.WorldMapType = BinarySerializer.ReadInt32(ref file); if (this.WorldMapType == 0) { //PaymentType this.PaymentType = BinarySerializer.ReadInt32(ref file); //WorldMapPosition_X this.WorldMapPosition_X = BinarySerializer.ReadInt32(ref file); //WorldMapPosition_Y this.WorldMapPosition_Y = BinarySerializer.ReadInt32(ref file); //WorldMapPosition_Width this.WorldMapPosition_Width = BinarySerializer.ReadInt32(ref file); //WorldMapPosition_Height this.WorldMapPosition_Height = BinarySerializer.ReadInt32(ref file); //EncourageSlayerLevelMin this.EncourageSlayerLevelMin = BinarySerializer.ReadByte(ref file); //EncourageSlayerLevelMax this.EncourageSlayerLevelMax = BinarySerializer.ReadByte(ref file); //EncourageVampireLevelMin this.EncourageVampireLevelMin = BinarySerializer.ReadByte(ref file); //EncourageVampireLevelMax this.EncourageVampireLevelMax = BinarySerializer.ReadByte(ref file); //EncourageOustersLevelMin this.EncourageOustersLevelMin = BinarySerializer.ReadByte(ref file); //EncourageOustersLevelMax this.EncourageOustersLevelMax = BinarySerializer.ReadByte(ref file); //MiscDescription this.MiscDescription = BinarySerializer.ReadString(ref file, Encoding.ASCII); } //MapShapeList byte mapshapelistsize = BinarySerializer.ReadByte(ref file); this.MapShapeList = new List <string>(); for (int i = 0; i < mapshapelistsize; i++) { this.MapShapeList.Add(BinarySerializer.ReadString(ref file, Encoding.ASCII)); } //NewValue668 /*UInt32 newvalue668size = BinarySerializer.ReadUInt32(ref file); * * this.NewValue668 = new List<UInt32>(); * * for (UInt32 i = 0; i < newvalue668size; i++) * { * thisNewValue668.Add(BinarySerializer.ReadUInt32(ref file)); * }*/ }
public void SaveToFile(ref FileStream file) { //ID byte[] id = BitConverter.GetBytes(this.ID); file.Write(id, 0, id.Length); //Name BinarySerializer.WriteString(ref file, Encoding.ASCII, this.Name); //Property BinarySerializer.WriteByte(ref file, this.Property); //MusicID BinarySerializer.WriteUInt16(ref file, this.MusicID); //FileName BinarySerializer.WriteString(ref file, Encoding.ASCII, this.FileName); //InfoFileName BinarySerializer.WriteString(ref file, Encoding.ASCII, this.InfoFileName); //TeenFileName BinarySerializer.WriteString(ref file, Encoding.ASCII, this.TeenFileName); //SoundIDList BinarySerializer.WriteUInt32(ref file, (UInt32)this.SoundIDList.Count); for (int i = 0; i < this.SoundIDList.Count; i++) { BinarySerializer.WriteUInt16(ref file, this.SoundIDList[i]); } //Safety BinarySerializer.WriteBool(ref file, this.Safety); //CreatureColorSet BinarySerializer.WriteUInt16(ref file, this.CreatureColorSet); //MinimapSpriteID BinarySerializer.WriteUInt16(ref file, this.MinimapSpriteID); //HolyLand BinarySerializer.WriteBool(ref file, this.HolyLand); //ChatMaskByRace BinarySerializer.WriteBool(ref file, this.ChatMaskByRace); //CannotAttackInSafe BinarySerializer.WriteBool(ref file, this.CannotAttackInSafe); //CannotUseSpecialItem BinarySerializer.WriteBool(ref file, this.CannotUseSpecialItem); //CompetenceZone BinarySerializer.WriteBool(ref file, this.CompetenceZone); //PKType BinarySerializer.WriteByte(ref file, this.PKType); //WorldMapType BinarySerializer.WriteInt32(ref file, this.WorldMapType); if (this.WorldMapType == 0) { //PaymentType BinarySerializer.WriteInt32(ref file, this.PaymentType); //WorldMapPosition_X BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_X); //WorldMapPosition_Y BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_Y); //WorldMapPosition_Width BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_Width); //WorldMapPosition_Height BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_Height); //EncourageSlayerLevelMin BinarySerializer.WriteByte(ref file, EncourageSlayerLevelMin); //EncourageSlayerLevelMax BinarySerializer.WriteByte(ref file, EncourageSlayerLevelMax); //EncourageVampireLevelMin BinarySerializer.WriteByte(ref file, EncourageVampireLevelMin); //EncourageVampireLevelMax BinarySerializer.WriteByte(ref file, EncourageVampireLevelMax); //EncourageOustersLevelMin BinarySerializer.WriteByte(ref file, EncourageOustersLevelMin); //EncourageOustersLevelMax BinarySerializer.WriteByte(ref file, EncourageOustersLevelMax); //MiscDescription BinarySerializer.WriteString(ref file, Encoding.ASCII, this.MiscDescription); } //MapShapeList BinarySerializer.WriteByte(ref file, (byte)this.MapShapeList.Count); for (int i = 0; i < this.MapShapeList.Count; i++) { BinarySerializer.WriteString(ref file, Encoding.ASCII, this.MapShapeList[i]); } //NewValue668 /*BinarySerializer.WriteUInt32(ref file, (UInt32)this.NewValue668.Count); * * for (int i = 0; i < this.NewValue668.Count; i++) * { * BinarySerializer.WriteUInt32(ref file, this.NewValue668[i]); * }*/ }
public Creature(ref FileStream file) { //Name this.Name = BinarySerializer.ReadString(ref file, Encoding.ASCII); //SpriteTypes int stc = BinarySerializer.ReadInt32(ref file); this.SpriteTypes = new List <Int32>(); for (int i = 0; i < stc; i++) { this.SpriteTypes.Add(BinarySerializer.ReadInt32(ref file)); } //bMale this.bMale = BinarySerializer.ReadBool(ref file); //CreatureTribe this.CreatureTribe = (CREATURETRIBE)BinarySerializer.ReadByte(ref file); //MoveTimes this.MoveTimes = BinarySerializer.ReadByte(ref file); //MoveRatio this.MoveRatio = BinarySerializer.ReadByte(ref file); //MoveTimesMotor this.MoveTimesMotor = BinarySerializer.ReadByte(ref file); //Height, Width this.Height = BinarySerializer.ReadInt32(ref file); this.Width = BinarySerializer.ReadInt32(ref file); //DeadHeight this.DeadHeight = BinarySerializer.ReadInt32(ref file); //DeadActionInfo this.DeadActionInfo = BinarySerializer.ReadUInt16(ref file); //ColorSet this.ColorSet = BinarySerializer.ReadInt32(ref file); //bFlyingCreature this.bFlyingCreature = BinarySerializer.ReadBool(ref file); //FlyingHeight this.FlyingHeight = BinarySerializer.ReadInt32(ref file); //bHeadCut this.bHeadCut = BinarySerializer.ReadInt32(ref file); //HPBarWidth this.HPBarWidth = BinarySerializer.ReadInt32(ref file); //ChangeColorSet this.ChangeColorSet = BinarySerializer.ReadUInt16(ref file); //ShadowCount this.ShadowCount = BinarySerializer.ReadUInt16(ref file); //EffectStatus this.EffectStatus = BinarySerializer.ReadInt32(ref file); //Level this.Level = BinarySerializer.ReadInt32(ref file); //ActionSound this.ActionSound = new UInt16[this.GetActionMax()]; for (int i = 0; i < this.ActionSound.Length; i++) { this.ActionSound[i] = BinarySerializer.ReadUInt16(ref file); } //ActionCount this.ActionCount = new Int32[this.GetActionMax()]; for (int i = 0; i < this.ActionCount.Length; i++) { this.ActionCount[i] = BinarySerializer.ReadInt32(ref file); } //ItemWearInfo if (BinarySerializer.ReadBool(ref file)) // ItemWearInfo exists { this.ItemWearInfo = new ItemWearInfo(ref file); } //bFade this.bFade = BinarySerializer.ReadBool(ref file); //bFadeShadow this.bFadeShadow = BinarySerializer.ReadBool(ref file); //NewValue668 /*this.NewValue668 = new byte[8]; * for (int i = 0; i < 8; i++) * this.NewValue668[i] = BinarySerializer.ReadByte(ref file);*/ }
public void SaveToFile(ref FileStream file) { //Name BinarySerializer.WriteString(ref file, Encoding.ASCII, this.Name); //SpriteTypes BinarySerializer.WriteInt32(ref file, this.SpriteTypes.Count); foreach (Int32 i in this.SpriteTypes) { BinarySerializer.WriteInt32(ref file, i); } //bMale BinarySerializer.WriteBool(ref file, this.bMale); //CreatureTribe BinarySerializer.WriteByte(ref file, (byte)this.CreatureTribe); //MoveTimes BinarySerializer.WriteByte(ref file, this.MoveTimes); //MoveRatio BinarySerializer.WriteByte(ref file, this.MoveRatio); //MoveTimesMotor BinarySerializer.WriteByte(ref file, this.MoveTimesMotor); //Height, Width BinarySerializer.WriteInt32(ref file, this.Height); BinarySerializer.WriteInt32(ref file, this.Width); //DeadHeight BinarySerializer.WriteInt32(ref file, this.DeadHeight); //DeadActionInfo BinarySerializer.WriteUInt16(ref file, this.DeadActionInfo); //ColorSet BinarySerializer.WriteInt32(ref file, this.ColorSet); //bFlyingCreature BinarySerializer.WriteBool(ref file, this.bFlyingCreature); //FlyingHeight BinarySerializer.WriteInt32(ref file, this.FlyingHeight); //bHeadCut BinarySerializer.WriteInt32(ref file, this.bHeadCut); //HPBarWidth BinarySerializer.WriteInt32(ref file, this.HPBarWidth); //ChangeColorSet BinarySerializer.WriteUInt16(ref file, this.ChangeColorSet); //ShadowCount BinarySerializer.WriteUInt16(ref file, this.ShadowCount); //EffectStatus BinarySerializer.WriteInt32(ref file, this.EffectStatus); //Level BinarySerializer.WriteInt32(ref file, this.Level); //ActionSound foreach (UInt16 i in this.ActionSound) { BinarySerializer.WriteUInt16(ref file, i); } //ActionCount foreach (Int32 i in this.ActionCount) { BinarySerializer.WriteInt32(ref file, i); } //ItemWearInfo if (this.ItemWearInfo == null) { BinarySerializer.WriteBool(ref file, false); } else { BinarySerializer.WriteBool(ref file, true); this.ItemWearInfo.SaveToFile(ref file); } //bFade BinarySerializer.WriteBool(ref file, this.bFade); //bFadeShadow BinarySerializer.WriteBool(ref file, this.bFadeShadow); //NewValue668 /*for (int i = 0; i < 8; i++) * BinarySerializer.WriteByte(ref file, this.NewValue668[i]);*/ }
} // JSON.Net bug workaround public Item(ref FileStream file) { //HName this.HName = BinarySerializer.ReadString(ref file, Encoding.ASCII); Console.WriteLine(HName); //EName this.EName = BinarySerializer.ReadString(ref file, Encoding.ASCII); //Description this.Description = BinarySerializer.ReadString(ref file, Encoding.ASCII); //FrameID's this.TileFrameID = BinarySerializer.ReadUInt16(ref file); this.InventoryFrameID = BinarySerializer.ReadUInt16(ref file); this.GearFrameID = BinarySerializer.ReadUInt16(ref file); this.DropFrameID = BinarySerializer.ReadUInt16(ref file); this.AddonMaleFrameID = BinarySerializer.ReadUInt16(ref file); this.AddonFemaleFrameID = BinarySerializer.ReadUInt16(ref file); this.UseFrameID = BinarySerializer.ReadUInt16(ref file); //SoundID's this.UseSoundID = BinarySerializer.ReadUInt16(ref file); this.TileSoundID = BinarySerializer.ReadUInt16(ref file); this.InventorySoundID = BinarySerializer.ReadUInt16(ref file); this.GearSoundID = BinarySerializer.ReadUInt16(ref file); //GridSize this.GridWidth = BinarySerializer.ReadByte(ref file); this.GridHeight = BinarySerializer.ReadByte(ref file); //Price this.Price = BinarySerializer.ReadUInt32(ref file); //Weight this.Weight = BinarySerializer.ReadUInt16(ref file); //Values this.Value1 = BinarySerializer.ReadInt32(ref file); this.Value2 = BinarySerializer.ReadInt32(ref file); this.Value3 = BinarySerializer.ReadInt32(ref file); this.Value4 = BinarySerializer.ReadInt32(ref file); this.Value5 = BinarySerializer.ReadInt32(ref file); this.Value6 = BinarySerializer.ReadInt32(ref file); this.Value7 = BinarySerializer.ReadInt32(ref file); //Requirements this.RequireSTR = BinarySerializer.ReadByte(ref file); this.RequireDEX = BinarySerializer.ReadByte(ref file); this.RequireINT = BinarySerializer.ReadByte(ref file); //RequireSUM this.RequireSUM = BinarySerializer.ReadUInt16(ref file); //RequireLevels this.RequireLevel = BinarySerializer.ReadByte(ref file); this.RequireAdvancementLevel = BinarySerializer.ReadByte(ref file); //Sex Restrictions this.bMaleOnly = BinarySerializer.ReadBool(ref file); this.bFemaleOnly = BinarySerializer.ReadBool(ref file); //UseActionInfo this.UseActionInfo = BinarySerializer.ReadUInt32(ref file); //Silver Max this.SilverMax = BinarySerializer.ReadInt32(ref file); //ToHit this.ToHit = BinarySerializer.ReadInt32(ref file); //Max Number this.MaxNumber = BinarySerializer.ReadUInt32(ref file); //Critical Hit this.CriticalHit = BinarySerializer.ReadInt32(ref file); //DefaultOptionList this.DefaultOptionList = new List <byte>(); int _dolsize = BinarySerializer.ReadByte(ref file); for (int i = 0; i < _dolsize; i++) { byte _opt = BinarySerializer.ReadByte(ref file); this.DefaultOptionList.Add(_opt); } //Item Style this.ItemStyle = BinarySerializer.ReadInt32(ref file); //ElementalType this.ElementalType = BinarySerializer.ReadInt32(ref file); //Elemental this.Elemental = BinarySerializer.ReadUInt16(ref file); //Race this.Race = BinarySerializer.ReadByte(ref file); //DescriptionFrameID this.DescriptionFrameID = BinarySerializer.ReadUInt16(ref file); //ItemMoveControl this.ItemMoveControl = BinarySerializer.ReadByte(ref file); //ItemCanAdvance this.ItemCanAdvance = BinarySerializer.ReadByte(ref file); //DropItemNameTag this.DropItemNameTag = BinarySerializer.ReadUInt32(ref file); //NormalItemGrade this.NormalItemGrade = BinarySerializer.ReadInt32(ref file); //NewValue668 /*byte[] _nv668count = new byte[4]; * file.Read(_nv668count, 0, 4); * int nv668count = 0; * this.NewValue668 = new List<byte>(); * for (int i = 0; i < nv668count; i++) * this.NewValue668.Add((byte)file.ReadByte());*/ }
public void SaveToFile(ref FileStream file) { //HName BinarySerializer.WriteString(ref file, Encoding.ASCII, this.HName); //EName BinarySerializer.WriteString(ref file, Encoding.ASCII, this.EName); //Description BinarySerializer.WriteString(ref file, Encoding.ASCII, this.Description); //FrameID's BinarySerializer.WriteUInt16(ref file, this.TileFrameID); BinarySerializer.WriteUInt16(ref file, this.InventoryFrameID); BinarySerializer.WriteUInt16(ref file, this.GearFrameID); BinarySerializer.WriteUInt16(ref file, this.DropFrameID); BinarySerializer.WriteUInt16(ref file, this.AddonMaleFrameID); BinarySerializer.WriteUInt16(ref file, this.AddonFemaleFrameID); BinarySerializer.WriteUInt16(ref file, this.UseFrameID); //SoundID's BinarySerializer.WriteUInt16(ref file, this.UseSoundID); BinarySerializer.WriteUInt16(ref file, this.TileSoundID); BinarySerializer.WriteUInt16(ref file, this.InventorySoundID); BinarySerializer.WriteUInt16(ref file, this.GearSoundID); //Grid Size BinarySerializer.WriteByte(ref file, this.GridWidth); BinarySerializer.WriteByte(ref file, this.GridHeight); //Price BinarySerializer.WriteUInt32(ref file, this.Price); //Weight BinarySerializer.WriteUInt16(ref file, this.Weight); //Values BinarySerializer.WriteInt32(ref file, this.Value1); BinarySerializer.WriteInt32(ref file, this.Value2); BinarySerializer.WriteInt32(ref file, this.Value3); BinarySerializer.WriteInt32(ref file, this.Value4); BinarySerializer.WriteInt32(ref file, this.Value5); BinarySerializer.WriteInt32(ref file, this.Value6); BinarySerializer.WriteInt32(ref file, this.Value7); //Requirements BinarySerializer.WriteByte(ref file, this.RequireSTR); BinarySerializer.WriteByte(ref file, this.RequireDEX); BinarySerializer.WriteByte(ref file, this.RequireINT); //RequireSUM BinarySerializer.WriteUInt16(ref file, this.RequireSUM); //RequireLevels BinarySerializer.WriteByte(ref file, this.RequireLevel); BinarySerializer.WriteByte(ref file, this.RequireAdvancementLevel); //Sex Restrictions BinarySerializer.WriteBool(ref file, this.bMaleOnly); BinarySerializer.WriteBool(ref file, this.bFemaleOnly); //UseActionInfo BinarySerializer.WriteUInt32(ref file, this.UseActionInfo); //Silver Max BinarySerializer.WriteInt32(ref file, this.SilverMax); //ToHit BinarySerializer.WriteInt32(ref file, this.ToHit); //Max Number BinarySerializer.WriteUInt32(ref file, this.MaxNumber); //Critical Hit BinarySerializer.WriteInt32(ref file, this.CriticalHit); //DefaultOptionsList BinarySerializer.WriteByte(ref file, (byte)this.DefaultOptionList.Count); foreach (byte b in this.DefaultOptionList) { BinarySerializer.WriteByte(ref file, b); } //ItemStyle BinarySerializer.WriteInt32(ref file, this.ItemStyle); //ElementalType BinarySerializer.WriteInt32(ref file, this.ElementalType); //Elemental BinarySerializer.WriteUInt16(ref file, this.Elemental); //Race BinarySerializer.WriteByte(ref file, this.Race); //DescriptionFrameID BinarySerializer.WriteUInt16(ref file, this.DescriptionFrameID); //ItemMoveControl BinarySerializer.WriteByte(ref file, this.ItemMoveControl); //ItemCanAdvance BinarySerializer.WriteByte(ref file, this.ItemCanAdvance); //DropItemNameTag BinarySerializer.WriteUInt32(ref file, this.DropItemNameTag); //NormalItemGrade BinarySerializer.WriteInt32(ref file, this.NormalItemGrade); //NewValue668 /*file.WriteByte((byte)this.NewValue668.Count); * foreach (byte b in NewValue668) * { * file.WriteByte(b); * }*/ }