public SocketManager()
        {
            this._standardPriority = MessagePriority.Normal;/*/MessagePriority.RealTime;*/

            // listener
            this.listener_thread = new Listener(this);
            this.listener_thread.Start();

            // reader
            this.reader_thread = new Reader(this);
            this.reader_thread.Start();

            // writer
            this.writer_thread = new Writer(this);
            this.writer_thread.Start();
        }
Exemple #2
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        // todo could be static return instance of this class?
        public new void Connect()
        {
            // todo ensure required filds are populated

            // create the tcp connection
            base.Connect();

            // start listening
            _listener = new Listener(this, TcpClient.GetStream());
            _listener.ReceivedReply += ProcessReply;
            // todo instead of passing client maybe lisenter subscribe to client events?
            _listenerThread = new Thread(_listener.Listen);
            _listenerThread.Start();

            // offical RFC 2812 doesn't support a message to start the
            // client registration. additionally CAP does.

            Thread.Sleep(500);
            // send the password is there is one
            if (!string.IsNullOrEmpty(ServerPass))
                this.Pass(ServerPass);

            // register nickname message
            this.Nick(Nickname);

            // send user message
            this.User(Nickname, (User.Mode) 8, RealName);
        }