/// <summary>
		/// Destroys the Collider components that were generated and stored in outputData.
		/// Specially handles MeshColliders for the contained mesh.
		/// </summary>
		/// <param name="outputData">Contains the generated list of Colliders</param>
		public static void DestroyAllGeneratedColliders(HEU_GeneratedOutputData outputData)
		{
			if (outputData._colliders != null)
			{
				int numExisting = outputData._colliders.Count;
				for (int i = 0; i < numExisting; ++i)
				{
					if (outputData._colliders[i] != null)
					{
						if (outputData._colliders[i].GetType() == typeof(MeshCollider))
						{
							HEU_GeneralUtility.DestroyMeshCollider(outputData._colliders[i] as MeshCollider, true);
						}
						else
						{
							HEU_GeneralUtility.DestroyImmediate(outputData._colliders[i], true);
						}
					}
				}
				outputData._colliders.Clear();
			}
		}