public MonoBuildTab(MonoBuildInfo buildInfo) { BuildInfo = buildInfo; }
private static string GetLogFilePath(MonoBuildInfo buildInfo) { return(Path.Combine(buildInfo.LogsDirPath, MsBuildLogFileName)); }
private static string GetIssuesFilePath(MonoBuildInfo buildInfo) { return(Path.Combine(Godot.ProjectSettings.LocalizePath(buildInfo.LogsDirPath), MsBuildIssuesFileName)); }