/// <summary>
 /// Get the co-ordinates with respect to grid and return the Cell type enum
 /// </summary>
 /// <param name="grid"></param>
 /// <param name="coOrdinates"></param>
 /// <returns>returns CellTypeEnum</returns>
 public static CellTypeEnum GetCellType(Grid grid, CoOrdinates coOrdinates)
 {
     if ((coOrdinates.X < -1 || coOrdinates.X > grid.RowCount) || (coOrdinates.Y < -1 || coOrdinates.Y > grid.ColumnCount))
     {
         throw new ArgumentOutOfRangeException("Invalid Index value: must be greater than or equal to minus one and less than or equal to Row count");
     }
     CellTypeEnum enumCellType = CellTypeEnum.None;
     if (coOrdinates.X == 0 && coOrdinates.Y == 0)
         enumCellType = CellTypeEnum.TopLeftCorner;
     else if (coOrdinates.X == 0 && coOrdinates.Y == grid.ColumnCount - 1)
         enumCellType = CellTypeEnum.TopRightCorner;
     else if (coOrdinates.X == grid.RowCount - 1 && coOrdinates.Y == 0)
         enumCellType = CellTypeEnum.BottomLeftCorner;
     else if (coOrdinates.X == grid.RowCount - 1 && coOrdinates.Y == grid.ColumnCount - 1)
         enumCellType = CellTypeEnum.BottomRightCorner;
     else if (coOrdinates.X == 0 && (coOrdinates.Y > 0 && coOrdinates.Y < grid.ColumnCount - 1))
         enumCellType = CellTypeEnum.TopSide;
     else if (coOrdinates.X == grid.RowCount - 1 && (coOrdinates.Y > 0 && coOrdinates.Y < grid.ColumnCount - 1))
         enumCellType = CellTypeEnum.BottomSide;
     else if ((coOrdinates.X > 0 && coOrdinates.X < grid.RowCount - 1) && coOrdinates.Y == 0)
         enumCellType = CellTypeEnum.LeftSide;
     else if ((coOrdinates.X > 0 && coOrdinates.X < grid.RowCount - 1) && coOrdinates.Y == grid.ColumnCount - 1)
         enumCellType = CellTypeEnum.RightSide;
     else if ((coOrdinates.X > 0 && coOrdinates.X < grid.RowCount - 1) && (coOrdinates.Y > 0 && coOrdinates.Y < grid.ColumnCount - 1))
         enumCellType = CellTypeEnum.Center;
     else if (coOrdinates.X == -1 && (coOrdinates.Y > 0 && coOrdinates.Y < grid.ColumnCount - 1))
         enumCellType = CellTypeEnum.OuterTopSide;
     else if ((coOrdinates.X > 0 && coOrdinates.X < grid.RowCount - 1) && coOrdinates.Y == grid.ColumnCount)
         enumCellType = CellTypeEnum.OuterRightSide;
     else if (coOrdinates.X == grid.RowCount && (coOrdinates.Y > 0 && coOrdinates.Y < grid.ColumnCount - 1))
         enumCellType = CellTypeEnum.OuterBottomSide;
     else if ((coOrdinates.X > 0 && coOrdinates.X < grid.RowCount - 1) && coOrdinates.Y == -1)
         enumCellType = CellTypeEnum.OuterLeftSide;
     return enumCellType;
 }
Exemple #2
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 /// <summary>
 /// Change state of grid if required to grow on any side
 /// </summary>
 /// <param name="inputGrid"></param>
 /// <param name="outputGrid"></param>
 public static void ChangeGridState(Grid inputGrid, Grid outputGrid)
 {
     CheckRowGrowth(inputGrid, outputGrid, -1);
     CheckRowGrowth(inputGrid, outputGrid, inputGrid.RowCount);
     CheckColumnGrowth(inputGrid, outputGrid, -1);
     CheckColumnGrowth(inputGrid, outputGrid, inputGrid.ColumnCount);
 }
Exemple #3
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 /// <summary>
 /// Assign Source grid cell values to target grid
 /// </summary>
 /// <param name="sourceGrid"></param>
 /// <param name="targetGrid"></param>
 //private static void AssignCellValues(Grid sourceGrid, Grid targetGrid)
 //{
 //    for (int i = 0; i < sourceGrid.RowCount; i++)
 //    {
 //        for (int j = 0; j < sourceGrid.ColumnCount; j++)
 //        {
 //            targetGrid[i, j].IsAlive = sourceGrid[i, j].IsAlive;
 //        }
 //    }
 //}
 private static void AssignCellValues(Grid sourceGrid, Grid targetGrid)
 {
     for (int i = 0; i < sourceGrid.RowCount; i++)
     {
         for (int j = 0; j < sourceGrid.ColumnCount; j++)
         {
             targetGrid[i, j].IsAlive = sourceGrid[i, j].IsAlive;
         }
     }
 }
Exemple #4
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 /// <summary>
 /// Display the grid
 /// </summary>
 public static void Display(Grid grid)
 {
     foreach (Row row in grid.GridObj)
     {
         foreach (Cell cell in row.Cells)
         {
             Console.Write(cell.ToString());
         }
         Console.WriteLine();
     }
 }
Exemple #5
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        /// <summary>
        /// Change Cell state of specified co-ordinate using Rules
        /// </summary>
        /// <param name="inputGrid"></param>
        /// <param name="outputGrid"></param>
        /// <param name="coOrdinates"></param>
        public static void ChangeCellsState(Grid inputGrid, Grid outputGrid, CoOrdinates coOrdinates)
        {
            int liveNeighbourCount = CountAliveNeighbours(inputGrid, coOrdinates);
               // int l = CountLivingNeighbours(inputGrid, coOrdinates);
            lock (outputGrid)
            {
                if (IsAliveInNextState(inputGrid[coOrdinates.X, coOrdinates.Y], liveNeighbourCount))
                {

                    //set output grid's cell to live only if it is in alive status in next generation
                    outputGrid[coOrdinates.X, coOrdinates.Y].IsAlive = true;
                }

            }
        }
Exemple #6
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 /// <summary>
 /// Set target grid schema similar to source grid schema 
 /// </summary>
 /// <param name="sourceGrid"></param>
 /// <param name="targetGrid"></param>
 private static void MatchSchema(Grid sourceGrid, Grid targetGrid)
 {
     while (targetGrid.RowCount < sourceGrid.RowCount)
     {
         Row newRow = new Row();
         for (int k = 0; k < targetGrid.ColumnCount; k++)
         {
             Cell newCell = new Cell(false);
             newRow.AddCell(newCell);
         }
         targetGrid.AddRow(newRow);
     }
     while (targetGrid.ColumnCount < sourceGrid.ColumnCount)
     {
         Cell cell = new Cell(false);
         for (int k = 0; k < targetGrid.RowCount; k++)
         {
             targetGrid[k].AddCell(cell);
         }
         targetGrid.ColumnCount += 1;
     }
 }
Exemple #7
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 /// <summary>
 /// Check if rule satisfies to expand column 
 /// </summary>
 /// <param name="inputGrid"></param>
 /// <param name="outputGrid"></param>
 /// <param name="colId"></param>
 private static void CheckColumnGrowth(Grid inputGrid, Grid outputGrid, int colId)
 {
     //Create a whole new column in the beginning or end if rule is satified for any of the cell
     Boolean columnCreatedFlag = false;
     //Boolean IsPreviousCellsFilled = false;
     // start with the index 1  until 1 less than last index as index 0 and last index cannot have 3 live adjacent cell in any case
     // This index 0 and last index must be included if rule is changed in future; dead can alive with 2 live adjacent cells
     for (int i = 1; i < inputGrid.RowCount - 1; i++)
     {
         if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(i, colId)) == 3)
         {
             if (columnCreatedFlag == false)
             {
                 //if (IsPreviousCellsFilled == false)
                 //{
                 for (int k = 0; k < outputGrid.RowCount; k++)
                 {
                     // Fill all cells with false
                     Cell newDeadCell = new Cell(false);
                     if (colId == -1)
                     {
                         outputGrid[k].InsertCell(0, newDeadCell, outputGrid.ColumnCount);
                     }
                     else
                     {
                         outputGrid[k].AddCell(newDeadCell);
                     }
                 }
                 //    IsPreviousCellsFilled = true;
                 //}
                 // increment column count to 1
                 outputGrid.ColumnCount += 1;
                 columnCreatedFlag = true;
             }
             int yAxis = (colId == -1) ? 0 : outputGrid.ColumnCount - 1;
             outputGrid[i, yAxis].IsAlive = true;
         }
     }
 }
Exemple #8
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 /// <summary>
 /// Deep copy Copy Source grid to target grid
 /// </summary>
 /// <param name="sourceGrid"></param>
 /// <param name="targetGrid"></param>
 public static void Copy(Grid sourceGrid, Grid targetGrid)
 {
     MatchSchema(sourceGrid, targetGrid);
     targetGrid.ReInitialize();
     AssignCellValues(sourceGrid, targetGrid);
 }
Exemple #9
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        /// <summary>
        /// Check if the adjacent cell is alive or not
        /// </summary>
        /// <param name="grid"></param>
        /// <param name="baseCoOrdinates"></param>
        /// <param name="offSetCoOrdinates"></param>
        /// <returns>returns 1 if live otherwise 0</returns>
        private static int IsAliveNeighbour(Grid grid, CoOrdinates baseCoOrdinates, CoOrdinates offSetCoOrdinates)
        {
            int live = 0; // set default as 0
            int x = baseCoOrdinates.X + offSetCoOrdinates.X; // get x axis of neighbour
            int y = baseCoOrdinates.Y + offSetCoOrdinates.Y; // get y axis of neighbour
            // check the computed bound is within range of grid, if it is not within bounds live is 0 as default
            if ((x >= 0 && x < grid.RowCount) && y >= 0 && y < grid.ColumnCount)
            {
                // if reachable neighbour cell is alive then set live to 1 otherwise 0
                live = grid[x, y].IsAlive ? 1 : 0;
            }

            return live;
        }
Exemple #10
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        private static int CountLivingNeighbours(Grid grid, CoOrdinates cellXY)
        {
            var count = 0;
            if (cellXY.X > 0 & cellXY.Y > 0)
            {
                CoOrdinates[,] neighbours = new CoOrdinates[,]
            {
                {new CoOrdinates(cellXY.X - 1, cellXY.Y - 1)},
                {new CoOrdinates(cellXY.X , cellXY.Y - 1)},
                {new CoOrdinates(cellXY.X + 1, cellXY.Y-1)},
                {new CoOrdinates(cellXY.X + 1, cellXY.Y )},
                {new CoOrdinates(cellXY.X - 1, cellXY.Y + 1)},
                {new CoOrdinates(cellXY.X - 1, cellXY.Y)},
                {new CoOrdinates(cellXY.X , cellXY.Y +1)},
                {new CoOrdinates(cellXY.X + 1, cellXY.Y+1)}
            };

                foreach (CoOrdinates c in neighbours)
                {
                    count = grid.GridObj[c.X].Cells[c.Y].IsAlive ? count += 1 : count;
                }
            }
            return count;
        }
Exemple #11
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 /// <summary>
 /// Count live adjacent cells for specified cell co-ordinates
 /// </summary>
 /// <param name="grid"></param>
 /// <param name="coOrdinates"></param>
 /// <returns>returns number of live neighbours</returns>
 private static int CountAliveNeighbours(Grid grid, CoOrdinates coOrdinates)
 {
     int liveNeighbours = 0;
     // Get the Cell type of current cell
     CellTypeEnum enumInnerCell = ReachableCell.GetCellType(grid, coOrdinates);
     List<CoOrdinates> reachableCells = new List<CoOrdinates>();
     // populate reachable cells from current cell for easier traversing
     ReachableCell.ReachableCells.TryGetValue(enumInnerCell, out reachableCells);
     if (reachableCells.Count == 0) throw new ArgumentNullException("Cannot find reachable co-ordinates");
     foreach (CoOrdinates coOrds in reachableCells)
     {
         liveNeighbours += IsAliveNeighbour(grid, coOrdinates, coOrds);
     }
     return liveNeighbours;
 }
Exemple #12
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        /// <summary>
        /// Check if rule satisfies to expand row
        /// </summary>
        /// <param name="inputGrid"></param>
        /// <param name="outputGrid"></param>
        /// <param name="rowId"></param>
        private static void CheckRowGrowth(Grid inputGrid, Grid outputGrid, int rowId)
        {
            //Create a whole new row in the beginning or end if rule is satified for any of the cell
            Boolean rowCreatedFlag = false;
            //Boolean IsPreviousCellsFilled = false;
            // start with the index 1  until 1 less than last index as index 0 and last index cannot have 3 live adjacent cell in any case
            // This index 0 and last index must be included if rule is changed in future; dead can alive with 2 live adjacent cells

            for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            {
                if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
                {
                    if (rowCreatedFlag == false)
                    {
                        Row newRow = new Row();
                        //if (IsPreviousCellsFilled == false)
                        //{
                        for (int k = 0; k < outputGrid.ColumnCount; k++)
                        {
                            // Fill all cells with false
                            Cell newDeadCell = new Cell(false);
                            newRow.AddCell(newDeadCell);
                        }
                        //IsPreviousCellsFilled = true;
                        //}
                        if (rowId == -1)
                        {
                            outputGrid.InsertRow(0, newRow);
                        }
                        else
                        {
                            outputGrid.AddRow(newRow);
                        }
                        //outputGrid.RowCount += 1;
                        rowCreatedFlag = true;
                    }
                    int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
                    outputGrid[XAxis, j].IsAlive = true;
                }
            }

            //for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            //{
            //    if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
            //    {
            //        if (rowCreatedFlag == false)
            //        {
            //            Row newRow = new Row();
            //            //if (IsPreviousCellsFilled == false)
            //            //{
            //            for (int k = 0; k < outputGrid.ColumnCount; k++)
            //            {
            //                // Fill all cells with false
            //                Cell newDeadCell = new Cell(false);
            //                newRow.AddCell(newDeadCell);
            //            }
            //            //IsPreviousCellsFilled = true;
            //            //}
            //            if (rowId == -1)
            //            {
            //                outputGrid.InsertRow(0, newRow);
            //            }
            //            else
            //            {
            //                outputGrid.AddRow(newRow);
            //            }
            //            rowCreatedFlag = true;
            //        }
            //        int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
            //        outputGrid[XAxis, j].IsAlive = true;
            //    }
            //}
        }