Exemple #1
0
        private static void ExecuteComand(string inputString, ref int moves)
        {
            MatrixGenerator matrixGenerator = new MatrixGenerator(GAME_BOARD_SIZE);
            IMatrixRenderer matrixRenderer = new MatrixRenderer();
            int matrixLength = currentMatrix.GetLength(0);
            IEqualMatrixChecker equalMatrixChecker = new EqualMatrixChecker(matrixLength, new MatrixGenerator(matrixLength));

            switch (inputString)
            {
                case "restart":
                    moves = 0;
                    emptyPoint = new Point(GAME_BOARD_SIZE - 1, GAME_BOARD_SIZE - 1);
                    currentMatrix = matrixGenerator.GenerateMatrix();
                    MatrixEmptyCellRandomizator matrixRandomizator = new MatrixEmptyCellRandomizator();
                    emptyPoint = matrixRandomizator.Randomize(currentMatrix);
                    PrintWelcome();
                    matrixRenderer.Render(currentMatrix);
                    break;

                case "top":
                    pe4at();
                    matrixRenderer.Render(currentMatrix);
                    break;

                default:
                    int number = 0;
                    bool isNumber = int.TryParse(inputString, out number);
                    if (!isNumber)
                    {
                        Console.WriteLine("Invalid comand!");
                        break;
                    }
                    if (number < 16 && number > 0)
                    {
                        Point newPoint = new Point(0, 0);
                        for (int i = 0; i < 4; i++)
                        {
                            newPoint.Row = emptyPoint.Row + Directions.GetDirection(i).Row;
                            newPoint.Col = emptyPoint.Col + Directions.GetDirection(i).Col;
                            if (OutOfMatrixChecker.CheckIfOutOfMatrix(newPoint, matrixLength))
                            {
                                if (i == 3)
                                {
                                    Console.WriteLine("Invalid move");
                                }
                                continue;
                            }
                            if (currentMatrix[newPoint.Row, newPoint.Col] == number)
                            {
                                EmptyCellMover.MoveEmptyCell(emptyPoint, new Point(newPoint.Row, newPoint.Col), currentMatrix);
                                moves++;
                                matrixRenderer.Render(currentMatrix);
                                break;
                            }
                            if (i == 3)
                            {
                                Console.WriteLine("Invalid move");
                            }
                        }
                    }
                    else
                    {
                        Console.WriteLine("Invalid move");
                        break;
                    }
                    break;
            }

        }
Exemple #2
0
        public void Start()
        {
            MatrixGenerator matrixGenerator = new MatrixGenerator(GAME_BOARD_SIZE);
            IMatrixRenderer matrixRenderer = new MatrixRenderer();
            currentMatrix = matrixGenerator.GenerateMatrix();
            MatrixEmptyCellRandomizator matrixRandomizator = new MatrixEmptyCellRandomizator();
            emptyPoint = matrixRandomizator.Randomize(currentMatrix);
            int matrixLength = currentMatrix.GetLength(0);
            IEqualMatrixChecker equalMatrixChecker = new EqualMatrixChecker(matrixLength, new MatrixGenerator(matrixLength));

            //GenerateMatrix();
            PrintWelcome();
            matrixRenderer.Render(currentMatrix);

            // main algorithm
            int moves = 0;
            Console.Write("Enter a number to move: ");
            string inputString = Console.ReadLine();
            while (inputString.CompareTo("exit") != 0)
            {
                ExecuteComand(inputString, ref moves);
                if (equalMatrixChecker.CheckMatrix(currentMatrix))
                {
                    GameWon(moves);
                    pe4at();
                    emptyPoint = new Point(GAME_BOARD_SIZE - 1, GAME_BOARD_SIZE - 1);
                    currentMatrix = matrixGenerator.GenerateMatrix();
                    emptyPoint = matrixRandomizator.Randomize(currentMatrix);
                    PrintWelcome();
                    matrixRenderer.Render(currentMatrix);
                    moves = 0;
                }
                Console.Write("Enter a number to move: ");
                inputString = Console.ReadLine();



            }
            Console.WriteLine("Good bye!");
        }