/// <summary> /// Draws a ray using worldcoordinates. /// </summary> /// <param name="ray">The ray that needs to be drawn.</param> /// <param name="color">Color of the ray.</param> public static void DrawRay(Ray2D ray, Color color) { DrawLine(ray.Position, ray.Position + ray.Direction, color); }
/// <summary> /// Draws a ray using worldcoordinates. /// </summary> /// <param name="ray">The ray that needs to be drawn.</param> public static void DrawRay(Ray2D ray) { DrawLine(ray.Position, ray.Position + ray.Direction, Color.White); }