public virtual bool Evaluate(GuideInput _input = null) { if (_input != null) { } return(true); }
public void MakeTransition(GameNodeName _nodeName, GuidePrecondition _condition,GuideInput _input) { GuideNode _node = _dictNodes[_nodeName]; _node.input = _input; _node.PreCondition = _condition; _node.RunNode(); Current = _node; }
public virtual bool Evaluate(GuideInput _input = null) { if (_input != null) { } return true; }
public void MakeTransition(GameNodeName _nodeName, GuidePrecondition _condition, GuideInput _input) { GuideNode _node = _dictNodes[_nodeName]; _node.input = _input; _node.PreCondition = _condition; _node.RunNode(); Current = _node; }