Exemple #1
0
        static void OnConnect(Player p)
        {
            FootballStats futstats = Stats.LoadFootballStats(p.name);

            p.ExtraData.ChangeOrCreate("TotalRounds", futstats.TotalRounds);
            p.ExtraData.ChangeOrCreate("Wins", futstats.Wins);
            p.ExtraData.ChangeOrCreate("Losses", futstats.Losses);
            p.ExtraData.ChangeOrCreate("Draws", futstats.Draws);
            p.ExtraData.ChangeOrCreate("Assists", futstats.Assists);
            p.ExtraData.ChangeOrCreate("Goals", futstats.Goals);
            p.ExtraData.ChangeOrCreate("Saves", futstats.Saves);
            p.ExtraData.ChangeOrCreate("OwnGoals", futstats.OwnGoals);
            if (futstats.Skills == 0)
            {
                p.ExtraData.ChangeOrCreate("Skills", 1);
            }
            else
            {
                p.ExtraData.ChangeOrCreate("Skills", futstats.Skills);
            }
            p.ExtraData.ChangeOrCreate("Fouls", futstats.Fouls);
            //Go ahead and create all the ExtraData variables so nothing goes wrong
            p.ExtraData.ChangeOrCreate("Speed", Constants.DefaultSpeed);
            p.ExtraData.ChangeOrCreate("OldSpeed", Constants.DefaultSpeed);
            p.ExtraData.ChangeOrCreate("InControl", 0);
            p.ExtraData.ChangeOrCreate("Spec", false);
            p.ExtraData.ChangeOrCreate("ShotPower", 1d);
            p.ExtraData.ChangeOrCreate("SpinY", 0d);
            p.ExtraData.ChangeOrCreate("SpinZ", 0d);
            p.ExtraData.ChangeOrCreate("SkillSequence", "");
            p.ExtraData.ChangeOrCreate("SkillTime", DateTime.Now);
            p.ExtraData.ChangeOrCreate("IsSkilling", false);
            p.ExtraData.ChangeOrCreate("Teleported", true);
            p.Send(Packet.TextHotKey("SpinYAdd", "/spinball y add◙", 200, 0, true));
            p.Send(Packet.TextHotKey("SpinYSub", "/spinball y sub◙", 208, 0, true));
            p.Send(Packet.TextHotKey("SpinZAdd", "/spinball z add◙", 205, 0, true));
            p.Send(Packet.TextHotKey("SpinZSub", "/spinball z sub◙", 203, 0, true));
            p.Send(Packet.TextHotKey("ShotPowerAdd", "/spinball p add◙", 13, 0, true));
            p.Send(Packet.TextHotKey("ShotPowerAdd", "/spinball p sub◙", 12, 0, true));
            p.Send(Packet.TextHotKey("SkillY", "/skill y◙", 21, 0, true));
            p.Send(Packet.TextHotKey("SkillH", "/skill h◙", 35, 0, true));
            p.Send(Packet.TextHotKey("SkillN", "/skill n◙", 49, 0, true));
            p.Send(Packet.TextHotKey("SkillM", "/skill m◙", 50, 0, true));
            p.Send(Packet.TextHotKey("Skill,", "/skill ,◙", 51, 0, true));
            p.Send(Packet.TextHotKey("SkillK", "/skill k◙", 37, 0, true));
            p.Send(Packet.TextHotKey("SkillI", "/skill i◙", 23, 0, true));
            p.Send(Packet.TextHotKey("SkillU", "/skill u◙", 22, 0, true));
            Team.OnJoin(p);
        }
Exemple #2
0
        public static FootballStats LoadFootballStats(string name)
        {
            DataTable     table = Database.Backend.GetRows("FootballStats", "*", "WHERE Name=@0", name);
            FootballStats stats = default(FootballStats);

            if (table.Rows.Count > 0)
            {
                DataRow row = table.Rows[0];
                stats.TotalRounds = int.Parse(row["TotalRounds"].ToString());
                stats.Wins        = int.Parse(row["Wins"].ToString());
                stats.Losses      = int.Parse(row["Losses"].ToString());
                stats.Draws       = int.Parse(row["Draws"].ToString());
                stats.Goals       = int.Parse(row["Goals"].ToString());
                stats.Assists     = int.Parse(row["Assists"].ToString());
                stats.Saves       = int.Parse(row["Saves"].ToString());
                stats.Skills      = int.Parse(row["Skills"].ToString());
                stats.OwnGoals    = int.Parse(row["OwnGoals"].ToString());
                stats.Fouls       = int.Parse(row["Fouls"].ToString());
            }
            table.Dispose();
            return(stats);
        }