Exemple #1
0
        void AttackPlayer()
        {
            navAgent.velocity  = Vector3.zero;
            navAgent.isStopped = true;

            enemy_anim.Walk(false);

            attack_timer += Time.deltaTime;

            if (attack_timer > wait_before_Attack)
            {
                if (Random.Range(0, 2) > 0)
                {
                    enemy_anim.Attack_1();
                }
                else
                {
                    enemy_anim.Attack_2();
                }
                attack_timer = 0f;
            }

            if (Vector3.Distance(transform.position, playerTarget.position) >
                attack_Distance + chase_player_after_attack_distance)
            {
                navAgent.isStopped = false;
                enemy_State        = EnemyState.CHASE;
            }
        }
Exemple #2
0
        // Update is called once per frame
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.J))
            {
                playerAnimation.Defend(true);
                shield.ActiveShield(true);
            }
            if (Input.GetKeyUp(KeyCode.J))
            {
                playerAnimation.UnFreezeAnimation();
                playerAnimation.Defend(false);

                shield.ActiveShield(false);
            }
            if (Input.GetKeyDown(KeyCode.K) || joyButton.isPressed && isAttack == false)
            {
                if (Random.Range(0, 2) > 0)
                {
                    playerAnimation.Attack_1();
                    isAttack = true;
                    soundFX.Attack_1();
                }
                else
                {
                    playerAnimation.Attack_2();
                    isAttack = true;
                    soundFX.Attack_2();
                }
            }
            else
            {
                isAttack = false;
            }
        }
Exemple #3
0
        // Update is called once per frame
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.J))
            {
                playerAnimation.Defend(true);
                shield.ActiveShield(true);
            }
            if (Input.GetKeyUp(KeyCode.J))
            {
                playerAnimation.UnFreezeAnimation();
                playerAnimation.Defend(false);

                shield.ActiveShield(false);
            }
            if (Input.GetKeyDown(KeyCode.K) && isAttack == false)
            {
                if (!firstAttack)
                {
                    playerAnimation.Attack_1();
                    firstAttack = true;
                }
                else if (secondAttack == false && firstAttack)
                {
                    playerAnimation.Attack_2();
                    secondAttack = true;
                }
                else if (thirdAttack == false && secondAttack && firstAttack)
                {
                    playerAnimation.Attack_3();
                    thirdAttack = true;
                }
                StartCoroutine(backtoAttack());
                isAttack = true;
            }
            else
            {
                isAttack = false;
            }
        }