Exemple #1
0
        private void Load()
        {
            //members
            using (var cmd = Program.CharDBManager.GetClient().GetConnection().CreateCommand())
            {
                cmd.CommandText = "SELECT * FROM GuildMembers WHERE GuildID = @pGuildID";

                cmd.Parameters.Add(new MySqlParameter("@pGuildID", ID));


                using (var reader = cmd.ExecuteReader())
                {
                    while (reader.Read())
                    {
                        var member = new GuildMember(this, reader);

                        Members.Add(member);
                    }
                }
            }

            //academy
            Academy = new GuildAcademy(this);
        }
Exemple #2
0
        private void Load()
        {
            //members
            using (var cmd = Program.CharDBManager.GetClient().GetConnection().CreateCommand())
            {
                cmd.CommandText = "SELECT * FROM GuildMembers WHERE GuildID = @pGuildID";

                cmd.Parameters.Add(new MySqlParameter("@pGuildID", ID));

                using (var reader = cmd.ExecuteReader())
                {
                    while (reader.Read())
                    {
                        var member = new GuildMember(this, reader);

                        Members.Add(member);
                    }
                }
            }

            //academy
            Academy = new GuildAcademy(this);
        }
Exemple #3
0
        public bool GetMember(int CharacterID, out GuildMember Member)
        {
            lock (ThreadLocker)
            {
                Member = Members.Find(m => m.CharacterID.Equals(CharacterID));
            }

            return (Member != null);
        }
Exemple #4
0
        public void Broadcast(Packet Packet, GuildMember Exclude = null)
        {
            lock (ThreadLocker)
            {
                foreach (var member in Members)
                {
                    if (Exclude != null
                        && member == Exclude)
                        continue;

                    if (member.IsOnline)
                    {
                        try
                        {
                            member.Character.Client.SendPacket(Packet);
                        }
                        catch (Exception)
                        {
                            continue;
                        }
                    }
                }
            }
        }