public void SetAttackVisibility(ParamData.AtkParam atk, bool visible, NewChrAsm asm, int dummyPolyOverride, ParamData.AtkParam.DummyPolySource defaultDummyPolySource) { if (dummyPolyOverride >= 0) { var fakeHitRadius = atk.Hits[0].Radius; var fakeHitType = atk.Hits[0].HitType; var fakeHit = new ParamData.AtkParam.Hit() { DmyPoly1 = (short)dummyPolyOverride, DmyPoly2 = -1, Radius = fakeHitRadius, HitType = fakeHitType, }; ShowAttackOnDummyPoly(atk, dummyPolyOverride); SetHitVisibility(fakeHit, visible); } else { bool isFirstValidDmyPoly = true; for (int i = 0; i < atk.Hits.Length; i++) { int dmyPoly1 = atk.Hits[i].DmyPoly1; if (dmyPoly1 == -1) { continue; } var dmyPolySrcToUse = defaultDummyPolySource; if (atk.HitSourceType == 1) { dmyPolySrcToUse = ParamData.AtkParam.DummyPolySource.Body; } if (visible && isFirstValidDmyPoly && dmyPoly1 != -1) { if (asm != null) { var dummyPolySrcOfAtk = atk.Hits[i].GetDmyPoly1SpawnPlace(asm, dmyPolySrcToUse); dummyPolySrcOfAtk.ShowAttackOnDummyPoly(atk, dmyPoly1 % 1000); } else { ShowAttackOnDummyPoly(atk, dmyPoly1); } isFirstValidDmyPoly = false; } var actualHit = atk.Hits[i]; actualHit.DummyPolySourceSpawnedOn = dmyPolySrcToUse; SetHitVisibility(actualHit, visible); } } }
public void CreateChrAsm() { ChrAsm = new NewChrAsm(this); ChrAsm.InitSkeleton(Skeleton); MainMesh.Bounds = new BoundingBox( new Vector3(-0.5f, 0, -0.5f) * 1.75f, new Vector3(0.5f, 1, 0.5f) * 1.75f); }
public void CopyFromChrAsm(NewChrAsm chrAsm) { GameType = GameDataManager.GameType; HeadID = chrAsm.HeadID; BodyID = chrAsm.BodyID; ArmsID = chrAsm.ArmsID; LegsID = chrAsm.LegsID; RightWeaponID = chrAsm.RightWeaponID; //RightWeaponModelIndex = chrAsm.RightWeaponModelIndex; LeftWeaponID = chrAsm.LeftWeaponID; //LeftWeaponModelIndex = chrAsm.LeftWeaponModelIndex; LeftWeaponFlipBackwards = chrAsm.LeftWeaponFlipBackwards; LeftWeaponFlipSideways = chrAsm.LeftWeaponFlipSideways; RightWeaponFlipBackwards = chrAsm.RightWeaponFlipBackwards; RightWeaponFlipSideways = chrAsm.RightWeaponFlipSideways; WeaponStyle = chrAsm.StartWeaponStyle; }
public void WriteToChrAsm(NewChrAsm chrAsm) { chrAsm.HeadID = HeadID; chrAsm.BodyID = BodyID; chrAsm.ArmsID = ArmsID; chrAsm.LegsID = LegsID; chrAsm.RightWeaponID = RightWeaponID; //chrAsm.RightWeaponModelIndex = RightWeaponModelIndex; chrAsm.LeftWeaponID = LeftWeaponID; //chrAsm.LeftWeaponModelIndex = LeftWeaponModelIndex; chrAsm.LeftWeaponFlipBackwards = LeftWeaponFlipBackwards; chrAsm.LeftWeaponFlipSideways = LeftWeaponFlipSideways; chrAsm.RightWeaponFlipBackwards = RightWeaponFlipBackwards; chrAsm.RightWeaponFlipSideways = RightWeaponFlipSideways; chrAsm.StartWeaponStyle = WeaponStyle; //chrAsm.UpdateModels(); }
public void CopyFromChrAsm(NewChrAsm chrAsm) { GameType = GameDataManager.GameType; HeadID = chrAsm.HeadID; BodyID = chrAsm.BodyID; ArmsID = chrAsm.ArmsID; LegsID = chrAsm.LegsID; RightWeaponID = chrAsm.RightWeaponID; RightWeaponModelIndex = chrAsm.RightWeaponModelIndex; LeftWeaponID = chrAsm.LeftWeaponID; LeftWeaponModelIndex = chrAsm.LeftWeaponModelIndex; LeftWeaponFlipBackwards = chrAsm.LeftWeaponFlipBackwards; LeftWeaponFlipSideways = chrAsm.LeftWeaponFlipSideways; RightWeaponFlipBackwards = chrAsm.RightWeaponFlipBackwards; RightWeaponFlipSideways = chrAsm.RightWeaponFlipSideways; DS3RightWeaponAbsorpPosType = chrAsm.DS3RightWeaponAbsorpPosType; DS3LeftWeaponAbsorpPosType = chrAsm.DS3LeftWeaponAbsorpPosType; }
public void WriteToChrAsm(NewChrAsm chrAsm) { chrAsm.HeadID = HeadID; chrAsm.BodyID = BodyID; chrAsm.ArmsID = ArmsID; chrAsm.LegsID = LegsID; chrAsm.RightWeaponID = RightWeaponID; chrAsm.RightWeaponModelIndex = RightWeaponModelIndex; chrAsm.LeftWeaponID = LeftWeaponID; chrAsm.LeftWeaponModelIndex = LeftWeaponModelIndex; chrAsm.LeftWeaponFlipBackwards = LeftWeaponFlipBackwards; chrAsm.LeftWeaponFlipSideways = LeftWeaponFlipSideways; chrAsm.RightWeaponFlipBackwards = RightWeaponFlipBackwards; chrAsm.RightWeaponFlipSideways = RightWeaponFlipSideways; chrAsm.DS3RightWeaponAbsorpPosType = DS3RightWeaponAbsorpPosType; chrAsm.DS3LeftWeaponAbsorpPosType = DS3LeftWeaponAbsorpPosType; //chrAsm.UpdateModels(); }