public static void UpdateHealth(MinecraftClient client, IPacket _packet)
 {
     var packet = (UpdateHealthPacket)_packet;
     var eventArgs = new HealthAndFoodEventArgs(
         client.Health, client.Food, client.FoodSaturation);
     client.Health = packet.Health;
     client.Food = packet.Food;
     client.FoodSaturation = packet.FoodSaturation;
     eventArgs.Health = client.Health;
     eventArgs.Food = client.Food;
     eventArgs.FoodSaturation = client.FoodSaturation;
     if (client.Health <= 0)
         client.OnPlayerDied();
     if (eventArgs.IsChanged())
         client.OnHealthOrFoodChanged(eventArgs);
 }
 protected internal virtual void OnHealthOrFoodChanged(HealthAndFoodEventArgs e)
 {
     if (HealthOrFoodChanged != null) HealthOrFoodChanged(this, e);
 }