private void detach_GamePlayers(GamePlayer entity)
		{
			this.SendPropertyChanging();
			entity.User = null;
		}
		private void attach_GamePlayers(GamePlayer entity)
		{
			this.SendPropertyChanging();
			entity.User = this;
		}
 partial void UpdateGamePlayer(GamePlayer instance);
 partial void DeleteGamePlayer(GamePlayer instance);
 partial void InsertGamePlayer(GamePlayer instance);