public void resetMap( PuzzleMap pMap, BasicActor topActor) { this.pMap = pMap; actor = topActor; updateText(); this.Refresh(); }
public Form1(PuzzleMap pMap, BasicActor topActor) { sForm = new SettingsForm(); DoubleBuffered = true; this.pMap = pMap; actor = topActor; InitializeComponent(); rand = new Random(); initialize(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); pMap = new PuzzleMap(200, 40, 8); BasicActor a = new BasicActor(1, 1, 10, 10, 100, 'a', pMap, Color.Red, new Random() ); form = new Form1(pMap, a ); Application.Run(form); form.pMap = pMap; form.Refresh(); }