/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            this.IsMouseVisible       = true;
            graphics.DeviceResetting += new EventHandler(GraphicsDevice_DeviceResetting);

            CityDataRetriever cityData = new CityDataRetriever();

            m_Terrain = new Terrain(GraphicsDevice, CITY_NUMBER, cityData, Content);
            m_Terrain.Initialize();
            m_Terrain.RegenData = true;


            //Shadow configuration. Very Low quality res: 512, Low quality: 1024, High quality: 2048
            m_Terrain.ShadowsEnabled = true;
            m_Terrain.ShadowRes      = 2048;

            base.Initialize();
        }
Exemple #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            this.IsMouseVisible = true;
            graphics.DeviceResetting += new EventHandler(GraphicsDevice_DeviceResetting);

            CityDataRetriever cityData = new CityDataRetriever();

            m_Terrain = new Terrain(GraphicsDevice, CITY_NUMBER, cityData, Content);
            m_Terrain.Initialize();
            m_Terrain.RegenData = true;


            //Shadow configuration. Very Low quality res: 512, Low quality: 1024, High quality: 2048
            m_Terrain.ShadowsEnabled = true;
            m_Terrain.ShadowRes = 2048;

            base.Initialize();
        }
Exemple #3
0
 public Terrain(GraphicsDevice GfxDevice, int CityNumber, CityDataRetriever cityData, ContentManager Content)
 {
     m_CityData = cityData;
     m_GraphicsDevice = GfxDevice;
     m_CityNumber = CityNumber;
     //LoadContent(GfxDevice, Content);
 }