// Start is called before the first frame update void Start() { LoadingIndicator.Show(); if (UserData.nickName == null) { UserData.nickName = "GUESTPLAYER"; } webSocket = WebSocketManager.Instance; webSocket.Connect("/rooms", () => { Debug.Log("connected"); LoadingIndicator.Hide(); }); }
}//방 코드입력으로 입장 public void JoinRoom(JoinResponse room) { LoadingIndicator.Hide(); if (ErrorDetect(room.code) == true) { JoinedRoom.roomId = room.roomId; JoinedRoom.roomName = room.roomName; JoinedRoom.joinedUserList = room.userList; JoinedRoom.host = room.host; Debug.Log(room.roomId + " 입장"); WebSocketManager.Instance.CancelToReceiveEvent("/rooms", "userlist"); SceneManager.LoadScene("Lobby"); } else { CloseJoinPanel(); } }
public void MoveToIngame(StartGameResponse temp) { LoadingIndicator.Hide(); SceneManager.LoadScene("Ingame"); }