// Start is called before the first frame update
 void Start()
 {
     LoadingIndicator.Show();
     if (UserData.nickName == null)
     {
         UserData.nickName = "GUESTPLAYER";
     }
     webSocket = WebSocketManager.Instance;
     webSocket.Connect("/rooms", () =>
     {
         Debug.Log("connected");
         LoadingIndicator.Hide();
     });
 }
Exemple #2
0
        }//방 코드입력으로 입장

        public void JoinRoom(JoinResponse room)
        {
            LoadingIndicator.Hide();
            if (ErrorDetect(room.code) == true)

            {
                JoinedRoom.roomId         = room.roomId;
                JoinedRoom.roomName       = room.roomName;
                JoinedRoom.joinedUserList = room.userList;
                JoinedRoom.host           = room.host;
                Debug.Log(room.roomId + " 입장");
                WebSocketManager.Instance.CancelToReceiveEvent("/rooms", "userlist");
                SceneManager.LoadScene("Lobby");
            }
            else
            {
                CloseJoinPanel();
            }
        }
 public void MoveToIngame(StartGameResponse temp)
 {
     LoadingIndicator.Hide();
     SceneManager.LoadScene("Ingame");
 }