public Game(string id) { this.ID = id; this.QRCodeImage = string.Format("http://chart.apis.google.com/chart?cht=qr&chs=300x300&chl={0}&chld=H|0", Uri.EscapeDataString( "http://buildhackathon.cloudapp.net/client.html?id=" + this.ID)); BlueTeam = new Team() { Name = "Blue" }; RedTeam = new Team() { Name = "Red" }; Celebrities = new List<Player> { new Player { Name = "DrunkHulk" }, new Player { Name = "DepressedDarth" }, new Player { Name = "ShitMyDadSays" }, new Player { Name = "shanselman" }, new Player { Name = "scottgu" }, new Player { Name = "codinghorror" } }; }
private void RefreshAllData() { // Allow people to join the game. imgQrCode.Source = new Windows.UI.Xaml.Media.Imaging.BitmapImage(new Uri(GameData.Game.QRCodeImage, UriKind.Absolute)); Team blueTeam = new Team(); Team redTeam = new Team(); blueTeam.Name = GameData.Game.BlueTeam.Name; blueTeam.Score = GameData.Game.BlueTeam.Score; foreach (var player in GameData.Game.BlueTeam.Players) { blueTeam.AddPlayer(player); } redTeam.Name = GameData.Game.RedTeam.Name; redTeam.Score = GameData.Game.RedTeam.Score; foreach (var player in GameData.Game.RedTeam.Players) { redTeam.AddPlayer(player); } UpdateTeams(new Team[] { blueTeam, redTeam }); if (!string.IsNullOrWhiteSpace(GameData.Tweet)) txtTweet.Text = GameData.Tweet; }
private async void UpdateTeams(Team[] teams) { int totalNumberOfPlayers = 0; foreach (var team in teams) { if (team.Name.Equals("Blue", StringComparison.CurrentCultureIgnoreCase)) { GameData.Game.BlueTeam.Players.Clear(); GameData.Game.BlueTeam.Players = team.Players; txtBlueTeamScore.Text = team.Score.ToString(); } else if (team.Name.Equals("Red", StringComparison.CurrentCultureIgnoreCase)) { GameData.Game.RedTeam.Players.Clear(); GameData.Game.RedTeam.Players = team.Players; txtRedTeamScore.Text = team.Score.ToString(); } totalNumberOfPlayers += team.Players.Count; } // Avoid divide by zero errors. int goalScore = 0; if (totalNumberOfPlayers > 0) goalScore = (int)((float)(totalNumberOfPlayers / 2f) * 500); txtGoalScore.Text = goalScore.ToString(); // If we are testing offline, enter some seed data. if (GameData.IsTestingOffline) InsertTestData(); SendPropertyChanged("BlueTeamPlayers"); SendPropertyChanged("RedTeamPlayers"); }