Exemple #1
0
        /// Methods for searching the pattern collection
        ///

        /// <summary>
        /// Get all the Patterns that start with a given identifier ie CD
        /// </summary>
        /// <param name="identifier"></param>
        /// <returns></returns>
        public virtual BasicGamePatternCollection GetAllPatternsWithIdentifer(string identifier)
        {
            BasicGamePatternCollection unit = new BasicGamePatternCollection();

            for (int i = 0; i < arrayPatterns.Count; i++)
            {
                if ((( BasicGamePattern )arrayPatterns[i]).StartsWith(identifier) == true)
                {
                    unit.AddPattern(new BasicGamePattern(( BasicGamePattern )arrayPatterns[i]));
                }
            }

            return(unit);
        }
Exemple #2
0
        public void UpdatePattern(BasicGamePattern basicGamePattern)
        {
            /// nothing to update here
            ///
            BasicGamePatternCollection collection = GetAllPatternsWithIdentifer(basicGamePattern.GetStartsWith());

            if (collection.Count == 0)
            {
                System.Diagnostics.Debug.Assert(collection.Count != 0, "Error updating the pattern", "Error the pattern has been identified as " + basicGamePattern.GetStartsWith() + " but GetAllPatternsWithIdentifier returns a count of 0 ");
                return;
            }

            for (int i = 0; i < collection.Count; i++)
            {
                if ((( BasicGamePattern )collection.Patterns[i]) == basicGamePattern)
                {
                    (( BasicGamePattern )collection.Patterns[i]).UpdatePattern(basicGamePattern);
                    return;
                }
            }
        }