protected override void OnLoad()
        {
            this.objectShader = Shader.CompileFromResource(
                "BlocksWorld.Shaders.Object.vs",
                "BlocksWorld.Shaders.Object.fs");

            this.textures = TextureArray.LoadFromResource(
                "BlocksWorld.Textures.Models.png");

            this.debug.Load();
        }
Exemple #2
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        protected override void OnLoad()
        {
            this.objectShader = Shader.CompileFromResource(
                "BlocksWorld.Shaders.Object.vs",
                "BlocksWorld.Shaders.Object.fs");

            this.blockTextures = TextureArray.LoadFromResource(
                "BlocksWorld.Textures.Blocks.png");
            this.modelTextures = TextureArray.LoadFromResource(
                "BlocksWorld.Textures.Models.png");

            this.playerModel = MeshModel.LoadFromResource(
                "BlocksWorld.Models.Player.bwm");

            this.debug.Load();
            this.worldRenderer.Load();
            this.ui.Load();
        }
        protected override void OnLoad()
        {
            this.objectShader = Shader.CompileFromResource(
                "BlocksWorld.Shaders.Object.vs",
                "BlocksWorld.Shaders.Object.fs");

            this.textures = TextureArray.LoadFromResource(
                "BlocksWorld.Textures.Models.png");

            this.debug.Load();
        }
Exemple #4
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		protected override void OnLoad()
		{
			this.objectShader = Shader.CompileFromResource(
				"BlocksWorld.Shaders.Object.vs",
				"BlocksWorld.Shaders.Object.fs");

			this.blockTextures = TextureArray.LoadFromResource(
				"BlocksWorld.Textures.Blocks.png");
			this.modelTextures = TextureArray.LoadFromResource(
				"BlocksWorld.Textures.Models.png");

			this.playerModel = MeshModel.LoadFromResource(
				"BlocksWorld.Models.Player.bwm");

			this.debug.Load();
			this.worldRenderer.Load();
			this.ui.Load();
		}