public FireSource(Vector2 worldPosition, Hull spawningHull = null, bool isNetworkMessage = false) { hull = Hull.FindHull(worldPosition, spawningHull); if (hull == null || worldPosition.Y < hull.WorldSurface) { return; } #if CLIENT if (!isNetworkMessage && GameMain.Client != null) { return; } #endif hull.AddFireSource(this); position = worldPosition - new Vector2(-5.0f, 5.0f); if (hull.Submarine != null) { submarine = hull.Submarine; position -= Submarine.Position; } #if CLIENT lightSource = new LightSource(this.position, 50.0f, new Color(1.0f, 0.9f, 0.7f), hull?.Submarine); #endif size = new Vector2(10.0f, 10.0f); }
public FireSource(Vector2 worldPosition, Hull spawningHull = null, bool isNetworkMessage = false) { hull = Hull.FindHull(worldPosition, spawningHull); if (hull == null) { return; } if (!isNetworkMessage && GameMain.Client != null) { return; } hull.AddFireSource(this); Submarine = hull.Submarine; this.position = worldPosition - new Vector2(-5.0f, 5.0f) - Submarine.Position; #if CLIENT if (fireSoundBasic == null) { fireSoundBasic = Sound.Load("Content/Sounds/fire.ogg", false); fireSoundLarge = Sound.Load("Content/Sounds/firelarge.ogg", false); } lightSource = new LightSource(this.position, 50.0f, new Color(1.0f, 0.9f, 0.7f), hull == null ? null : hull.Submarine); #endif size = new Vector2(10.0f, 10.0f); }