Exemple #1
0
        public static Bitmap[] LoadGIFFrames(string gifFile, int requiredFrameCount)
        {
            Image          image      = Image.FromFile(gifFile);
            FrameDimension dimension  = new FrameDimension(image.FrameDimensionsList[0]);
            int            frameCount = image.GetFrameCount(dimension);

            Bitmap[] bitmapArray = new Bitmap[requiredFrameCount];
            for (int frameIndex = 0; frameIndex < frameCount && frameIndex < requiredFrameCount; ++frameIndex)
            {
                image.SelectActiveFrame(dimension, frameIndex);
                bitmapArray[frameIndex] = new Bitmap(image.Size.Width, image.Size.Height);
                Graphics.FromImage((Image)bitmapArray[frameIndex]).DrawImage(image, new Point(0, 0));
                Bitmap bitmap = new Bitmap(32, 32, PixelFormat.Format32bppArgb);
                using (Graphics graphics = Graphics.FromImage((Image)bitmap))
                    graphics.DrawImage((Image)bitmapArray[frameIndex], new Rectangle(0, 0, 32, 32));
                bitmapArray[frameIndex] = bitmap;
                bitmapArray[frameIndex] = ImageHandler.ConvertTo256Colour(bitmapArray[frameIndex]);
            }
            for (int index = 0; frameCount + index < requiredFrameCount; ++index)
            {
                bitmapArray[frameCount + index] = bitmapArray[index];
            }
            return(bitmapArray);
        }
Exemple #2
0
        private void RipTextureCI(
            ref List <TextureData> TextureDataList,
            ref List <TextureData> TextureDataAlphaList,
            ref List <TextureSetting> TextureSettingsList,
            ref List <TextureSetting> TextureSettingsAlphaList)
        {
            string str = "";

            try
            {
                this.texturePalSize = new List <int>();
                this.isAlpha        = new bool[this.textureFiles.Length];
                for (int index = 0; index < this.textureFiles.Length; ++index)
                {
                    this.isAlpha[index] = false;
                    if (this.textureFiles[index] != "" && this.textureFiles[index] != null)
                    {
                        str = this.dir + this.textureFiles[index];
                        Bitmap image = new Bitmap(this.dir + this.textureFiles[index]);
                        ImageHandler.CorrectSize(ref image);
                        int          width        = image.Width;
                        int          height       = image.Height;
                        List <Color> uniqueColors = ImageHandler.GetUniqueColors(ref image);
                        bool         alpha        = false;
                        if (uniqueColors.Count <= 22 || width * height >= 4096)
                        {
                            if (uniqueColors.Count > 16)
                            {
                                image = ImageHandler.ConvertTo16Colour(image);
                            }
                            TextureData textureData = new TextureData(ImageHandler.ConvertImageToCI4(image, ref alpha), ImageHandler.ConvertImageToRGBA8888(image), image.Width, image.Height);
                            if (alpha)
                            {
                                TextureDataAlphaList.Add(textureData);
                                TextureSetting textureSetting = new TextureSetting(textureData.width, textureData.height, 0, 0, TextureDataAlphaList.Count <TextureData>() - 1);
                                textureSetting.name = this.textureNames[index];
                                textureSetting.setRatio(0.5f, 0.5f);
                                textureSetting.palSize   = 16;
                                textureSetting.ISALPHA   = true;
                                textureSetting.cull_back = true;
                                TextureSettingsAlphaList.Add(textureSetting);
                            }
                            else
                            {
                                TextureDataList.Add(textureData);
                                TextureSetting textureSetting = new TextureSetting(textureData.width, textureData.height, 0, 0, TextureDataList.Count <TextureData>() - 1);
                                textureSetting.name = this.textureNames[index];
                                textureSetting.setRatio(0.5f, 0.5f);
                                textureSetting.palSize   = 16;
                                textureSetting.cull_back = true;
                                TextureSettingsList.Add(textureSetting);
                            }
                            this.texturePalSize.Add(16);
                        }
                        else if (width * height < 4096)
                        {
                            this.texturePalSize.Add(256);
                            if (uniqueColors.Count > 256)
                            {
                                image = ImageHandler.ConvertTo256Colour(image);
                            }
                            TextureData textureData = new TextureData(ImageHandler.ConvertImageToCI8(image, ref alpha, false), ImageHandler.ConvertImageToRGBA8888(image), image.Width, image.Height);
                            if (alpha)
                            {
                                TextureDataAlphaList.Add(textureData);
                                TextureSetting textureSetting = new TextureSetting(textureData.width, textureData.height, 0, 0, TextureDataAlphaList.Count <TextureData>() - 1);
                                textureSetting.name = this.textureNames[index];
                                textureSetting.setRatio(0.5f, 0.5f);
                                textureSetting.palSize   = 256;
                                textureSetting.ISALPHA   = true;
                                textureSetting.cull_back = true;
                                TextureSettingsAlphaList.Add(textureSetting);
                            }
                            else
                            {
                                TextureDataList.Add(textureData);
                                TextureSetting textureSetting = new TextureSetting(textureData.width, textureData.height, 0, 0, TextureDataList.Count <TextureData>() - 1);
                                textureSetting.name = this.textureNames[index];
                                textureSetting.setRatio(0.5f, 0.5f);
                                textureSetting.palSize   = 256;
                                textureSetting.cull_back = true;
                                TextureSettingsList.Add(textureSetting);
                            }
                        }
                    }
                    else
                    {
                        TextureDataList.Add(new TextureData());
                        TextureSetting textureSetting = new TextureSetting(0, 0, 0, 0, -1);
                        textureSetting.name = this.textureNames[index];
                        textureSetting.setRatio(0.5f, 0.5f);
                        textureSetting.cull_back = true;
                        TextureSettingsList.Add(textureSetting);
                        this.texturePalSize.Add(0);
                    }
                }
            }
            catch (Exception ex)
            {
                int num = (int)MessageBox.Show("An error occured while converting texture " + str + ", please check all files are present and try again.");
            }
        }