private void Init() { StartCoroutine(Countdown()); _canvasTransform = FindObjectOfType <Canvas>().gameObject.transform; _messageBox = Instantiate(_messageBoxPrefab, _canvasTransform); _rectTransform = _messageBox.GetComponent <RectTransform>(); _text = _messageBox.GetComponentInChildren <Text>(); _textPrinter = new TextPrinter(_text); _messageBox.SetActive(false); }
public LoggerWrapper(TextPrinter logger) { _logger = logger; }