private IEnumerator ProcessData() { while (true) { yield return(new WaitForEndOfFrame()); try { string result = serialPort.ReadLine(); // Tests //string result = SimulateReadLine(); string[] resultData = result.Split(';'); ArdKeyCode[] keyCodes = (ArdKeyCode[])Enum.GetValues(typeof(ArdKeyCode)); for (int i = 0; i < keyCodes.Length; i++) { ArdKeyCode keyCode = keyCodes[i]; ArdButton button = buttons[keyCode]; int data = int.Parse(resultData[i]); button.ProcessData(data); } string leituraSensor = resultData[resultData.Length - 1]; Debug.Log("Leitura Sensor: " + leituraSensor); } catch (Exception e) { Debug.LogError(e); } } }
private IEnumerator ProcessData() { while (true) { yield return(new WaitForEndOfFrame()); try { string result = serialPort.ReadLine(); // Tests //string result = SimulateReadLine(); string[] resultData = result.Split(';'); ArdKeyCode[] keyCodes = (ArdKeyCode[])Enum.GetValues(typeof(ArdKeyCode)); for (int i = 0; i < keyCodes.Length; i++) { ArdKeyCode keyCode = keyCodes[i]; ArdButton button = buttons[keyCode]; data = int.Parse(resultData[i]); button.ProcessData(data); } data = int.Parse(resultData[keyCodes.Length - 1]); if (data != null) { //print("Data: " + data); if (data <= 256) { PlayerPrefs.SetInt("Dificuldade", 1); } else if (data > 256 && data <= 512) { PlayerPrefs.SetInt("Dificuldade", 2); } else if (data > 512 && data <= 768) { PlayerPrefs.SetInt("Dificuldade", 3); } else if (data > 768) { PlayerPrefs.SetInt("Dificuldade", 4); } } } catch (Exception e) { Debug.LogError(e); } } }
private void Update() { // Test for pausing the game if (GetKeyDown(ArdKeyCode.BUTTON_START)) { Debug.Log("Pausar"); Time.timeScale = Time.timeScale != 0 ? 0 : 1; } ArdKeyCode[] keyCodes = (ArdKeyCode[])Enum.GetValues(typeof(ArdKeyCode)); for (int i = 0; i < keyCodes.Length; i++) { ArdKeyCode keyCode = keyCodes[i]; ArdButton button = buttons[keyCode]; GameObject buttonRb = buttonsRbs[i]; Rigidbody rbDown = buttonRb.transform.GetChild(0).GetComponent <Rigidbody>(); Rigidbody rbPress = buttonRb.transform.GetChild(1).GetComponent <Rigidbody>(); Rigidbody rbUp = buttonRb.transform.GetChild(2).GetComponent <Rigidbody>(); if (GetKeyDown(keyCode) && rbDown.velocity == Vector3.zero) { rbDown.AddForce(forca * Vector3.up); } else if (GetKeyUp(keyCode) && rbUp.velocity == Vector3.zero) { rbUp.AddForce(forca * Vector3.up); } if (GetKey(keyCode) && rbPress.velocity == Vector3.zero) { rbPress.AddForce(forca * Vector3.up); } } Debug.Log("Tamanho rb:" + buttonsRbs.Length); }
private IEnumerator ProcessData() { while (true) { yield return(new WaitForEndOfFrame()); try { string result = serialPort.ReadLine(); // Tests // string result = SimulateReadLine(); // funcionou com o teste teclado Debug.Log(result); Debug.Log("teste"); string[] resultData = result.Split(';'); ArdKeyCode[] keyCodes = (ArdKeyCode[])Enum.GetValues(typeof(ArdKeyCode)); Debug.Log("Tamanho vetor: " + keyCodes.Length); for (int i = 0; i < keyCodes.Length; i++) { ArdKeyCode keyCode = keyCodes[i]; ArdButton button = buttons[keyCode]; data = int.Parse(resultData[i]); button.ProcessData(data); } PlayerStats.forcaLuz = data; } catch (Exception e) { Debug.LogError(e); } } }
private void Awake() { try { serialPort = new SerialPort(port, baudRate) { ReadTimeout = 100 }; serialPort.Open(); } catch (Exception e) { Debug.LogError(e); } foreach (ArdKeyCode keyCode in Enum.GetValues(typeof(ArdKeyCode))) { ArdButton button = new ArdButton(keyCode); buttons.Add(keyCode, button); } StartCoroutine(ProcessData()); }