public static Offset <AudioParameter> CreateAudioParameter(FlatBufferBuilder builder, uint parameterID = 0, float value = 0.0f, uint time_ms = 0, byte curveType = 0) { builder.StartObject(4); AudioParameter.AddTimeMs(builder, time_ms); AudioParameter.AddValue(builder, value); AudioParameter.AddParameterID(builder, parameterID); AudioParameter.AddCurveType(builder, curveType); return(AudioParameter.EndAudioParameter(builder)); }
public static AudioParameter GetRootAsAudioParameter(ByteBuffer _bb, AudioParameter obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }