// Start is called before the first frame update void Start() { ammo = GetComponentInChildren <WeaponAmmo>(); health = GetComponentInParent <Health>(); hitmarker.enabled = false; weaponHolder = GameObject.Find("WeaponHolder"); managerObject = GameObject.FindGameObjectWithTag("GameManager"); managerScript = managerObject.GetComponent <GameManager>(); waveText = GetComponentInChildren <TextMeshProUGUI>(); waveScript = managerObject.GetComponent <waveScript>(); dmgOverlay.enabled = false; completionText1.enabled = false; completionText2.enabled = false; completionText3.enabled = false; completionText4.enabled = false; if (managerScript.isArena) { waveScript.waveText = waveText; waveText.enabled = true; } else { waveText.enabled = false; } }
// Start is called before the first frame update void Start() { DontDestroyOnLoad(this.gameObject); waveScript = GetComponent <waveScript>(); gameEndCheck = true; }