/// <summary> /// /// </summary> protected override void Start() { base.Start(); m_Transform = transform; m_AngleBob = gameObject.AddComponent <vp_AngleBob>(); m_AngleBob.BobAmp.y = SwivelAmp; m_AngleBob.BobRate.y = SwivelRate; m_AngleBob.YOffset = SwivelOffset; m_AngleBob.FadeToTarget = true; SwivelRotation = Swivel.transform.eulerAngles; }
/// <summary> /// /// </summary> protected override void Start() { base.Start(); m_Transform = transform; m_AngleBob = gameObject.AddComponent<vp_AngleBob>(); m_AngleBob.BobAmp.y = SwivelAmp; m_AngleBob.BobRate.y = SwivelRate; m_AngleBob.YOffset = SwivelOffset; m_AngleBob.FadeToTarget = true; SwivelRotation = Swivel.transform.eulerAngles; }