public void shoot(bool isPlayer) { RaycastHit hit; if (Physics.Raycast(transform.position + transform.forward / 10, transform.forward, out hit)) { source.PlayOneShot(shotgun, 0.5f); //hit.collider.GetComponent<Renderer>().material.color = Color.white; Rigidbody hitRb = hit.rigidbody; if (hitRb != null) { hitRb.AddForceAtPosition((isPlayer? playerController.transform.forward : enemyController.transform.forward) * 200f, hit.point); } target target = hit.collider.gameObject.GetComponent <target>(); Debug.Log(hit.collider.name); if (target != null) { target.takeHealth(1f); } GameObject impactGO = Instantiate(impact, hit.point, (isPlayer ? playerController.transform.rotation * Quaternion.Euler(0, 180, 0) : enemyController.transform.rotation * Quaternion.Euler(0, 180, 0))); Destroy(impactGO, 2); } }