// Use this for initialization void Start() { isEnabled = true; mySR = player.GetComponent <stationaryCharacter>(); //Setting transparency to the player preferences' transparency. Image material = GetComponent <Image>(); material.color = new Color(material.color.r, material.color.g, material.color.b, globalDataPreserver.Instance.getButtonOpacity() / 255); Text buttonText = GetComponentInChildren <Text>(); buttonText.color = new Color(buttonText.color.r, buttonText.color.g, buttonText.color.b, material.color.a); }
// Use this for setting the portal up. public void Start() { rb = player.GetComponent <Rigidbody2D>(); mySC = player.GetComponent <stationaryCharacter>(); myAnim = player.GetComponent <Animator>(); }