void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { gm = singletonGameManager.Instance; }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { gm = singletonGameManager.Instance; }