// Use this for initialization void Start() { addChild (); count = 0; GameObject masterGO = GameObject.FindWithTag ("Master"); master = masterGO.GetComponent<score_keeper> (); master.sync (this); }
void Start() { clamSprite = gameObject.GetComponentInParent <SpriteRenderer>(); animator = gameObject.GetComponentInParent <Animator>(); scoreKeeperScript = GameObject.Find("Score_Keeper").GetComponent <score_keeper> (); soundPlayer = GameObject.Find("Sound_Player").GetComponent <sound_player>(); spawnPoints = GameObject.FindGameObjectsWithTag("Jellyfish"); }
// Use this for initialization void Start() { boatSprite = GetComponent <SpriteRenderer>(); boatSprite.sortingOrder = -1; boatAnim = GetComponent <Animator>(); scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent <score_keeper>(); boatColliders = GetComponents <Collider2D>(); boatColliders[0].enabled = false; boatColliders[1].enabled = false; }
// Use this for initialization void Start() { boatSprite = GetComponent<SpriteRenderer>(); boatSprite.sortingOrder = -1; boatAnim = GetComponent<Animator>(); scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent<score_keeper>(); boatColliders = GetComponents<Collider2D>(); boatColliders[0].enabled = false; boatColliders[1].enabled = false; }
// Use this for initialization void Start() { //get references to the child objects pearlOffset = transform.GetChild(0).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent <SpriteRenderer>(); playerStateScript = gameObject.GetComponent <player_state>(); numberOfPlatformsTouching = 0; damageScript = GetComponent <damage> (); rBody = GetComponent <Rigidbody2D> (); scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent <score_keeper>(); statusAnim = GetComponent <Animator> (); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); }
void Start() { clamSprite = gameObject.GetComponentInParent<SpriteRenderer>(); animator = gameObject.GetComponentInParent<Animator>(); scoreKeeperScript = GameObject.Find ("Score_Keeper").GetComponent<score_keeper> (); soundPlayer = GameObject.Find ("Sound_Player").GetComponent<sound_player>(); spawnPoints = GameObject.FindGameObjectsWithTag("Jellyfish"); }
// Use this for initialization void Start() { //get references to the child objects pearlOffset = transform.GetChild (0).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent<SpriteRenderer>(); playerStateScript = gameObject.GetComponent<player_state>(); numberOfPlatformsTouching = 0; damageScript = GetComponent<damage> (); rBody = GetComponent<Rigidbody2D> (); scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent<score_keeper>(); statusAnim = GetComponent<Animator> (); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); }