//--------------------------------------------------------------------- //typedef renderer_outline_image<BaseRenderer, ImagePattern> self_type; //--------------------------------------------------------------------- public renderer_outline_image(IPixelFormat ren, line_image_pattern patt) { m_ren = ren; m_pattern = patt; m_start = (0); m_scale_x = (1.0); m_clip_box = new rect_i(0, 0, 0, 0); m_clipping = (false); }
private void renderScene() { SetupScene3(); RayTracer.RayTracer raytracer = new RayTracer.RayTracer(AntiAliasing.Medium, true, true, true, true, true); raytracer.RenderUpdate += new RenderUpdateDelegate(raytracer_RenderUpdate); rect_i rect = new rect_i(0, 0, 512, 512); bitmap = new ImageBuffer(rect.Width, rect.Height, 32, new BlenderBGRA()); Graphics2D graphics2D = bitmap.NewGraphics2D(); raytracer.RayTraceScene(graphics2D, rect, scene); graphics2D.Rect(new rect_d(bitmap.GetBoundingRect()), RGBA_Bytes.Black); }
private void rayTraceScene() { rect_i rect = new rect_i(0, 0, (int)Width, (int)Height); if (destImage == null || destImage.Width != rect.Width || destImage.Height != rect.Height) { destImage = new ImageBuffer(rect.Width, rect.Height, 32, new BlenderBGRA()); } //rect_i rect = new rect_i(0, 0, (int)32, (int)32); Graphics2D graphics2D = destImage.NewGraphics2D(); renderTime.Restart(); raytracer.RayTraceScene(graphics2D, rect, scene); //raytracer.AntiAliasScene(graphics2D, rect, scene, raytracer.RayTraceColorBuffer, 13); renderTime.Stop(); //graphics2D.Rect(new rect_d(bitmap.GetBoundingRect()), RGBA_Bytes.Black); }
//--------------------------------------------------------------------- //typedef renderer_outline_image<BaseRenderer, ImagePattern> self_type; //--------------------------------------------------------------------- public renderer_outline_image(IPixelFormat ren, line_image_pattern patt) { m_ren=ren; m_pattern=patt; m_start=(0); m_scale_x=(1.0); m_clip_box=new rect_i(0,0,0,0); m_clipping=(false); }
public override void OnDraw(RendererBase rendererToDrawWith) { ImageBuffer levelMap = playfield.LevelMap; int offset; byte[] buffer = levelMap.GetBuffer(out offset); if (!haveDrawnWalls) { RendererBase backgroundRenderer = BackgroundImage.NewRenderer(); rect_i boundsI = BackgroundImage.GetBoundingRect(); rect_d bounds = new rect_d(boundsI.Left, boundsI.Bottom, boundsI.Right, boundsI.Top); backgroundRenderer.SetClippingRect(bounds); ImageSequence wallTileSequence = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "WallTile"); for (int y = 0; y < levelMap.Height(); y++) { for (int x = 0; x < levelMap.Width(); x++) { if (buffer[levelMap.GetBufferOffsetXY(x, y)] == 0) { int index = 0; // what type of wall if (x < levelMap.Width() - 1 && buffer[levelMap.GetBufferOffsetXY(x + 1, y + 0)] == 0) { index |= 8; } if (y < levelMap.Height() - 1 && buffer[levelMap.GetBufferOffsetXY(x + 0, y + 1)] == 0) { index |= 4; } if (x > 0 && buffer[levelMap.GetBufferOffsetXY(x - 1, y + 0)] == 0) { index |= 2; } if (y > 0 && buffer[levelMap.GetBufferOffsetXY(x + 0, y - 1)] == 0) { index |= 1; } backgroundRenderer.Render(wallTileSequence.GetImageByIndex(index), x * 16, y * 16); } } } haveDrawnWalls = true; } //for (int i = 0; i < 1; i++) for (int i = 0; i < numPlayers; i++) { playerViews[i].SetRendererPreDraw(BackgroundImage, rendererToDrawWith, playfield.PlayerList[i]); rendererToDrawWith.Render(BackgroundImage, 0, 0); foreach (SequenceEntity aSequenceEntity in playfield.SequenceEntityList) { aSequenceEntity.Draw(rendererToDrawWith); } foreach (Player aPlayer in playfield.PlayerList) { aPlayer.Draw(rendererToDrawWith); } playfield.sword.Draw(rendererToDrawWith); playfield.key.Draw(rendererToDrawWith); playfield.shield.Draw(rendererToDrawWith); playerViews[i].SetRendererPostDraw(rendererToDrawWith); } ImageSequence hud = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), (playfield.PlayerList.Count).ToString() + "PlayerHUD"); rendererToDrawWith.Render(hud.GetImageByIndex(0), 400, 300); foreach (Player aPlayer in playfield.PlayerList) { aPlayer.DrawScore(rendererToDrawWith); } rendererToDrawWith.Line(0.5, 300.5, 800.5, 300.5, new RGBA_Bytes(255, 20, 20)); rendererToDrawWith.Line(400.5, 0.5, 400.5, 600.5, new RGBA_Bytes(255, 20, 20)); base.OnDraw(rendererToDrawWith); }