public void RefreshSingleGameAct(gactivity _gactivity) { ActivityOverviewData _TempData = new ActivityOverviewData(); _TempData.Copy(_gactivity); m_ActivityOverviewData[_TempData.m_id] = _TempData; }
public int m_issee; //是否查看过 0没有 1有 public void Copy(gactivity _gactivity) { this.m_id = _gactivity.id; this.m_time = _gactivity.time; this.m_todaynum = _gactivity.todaynum; this.m_allnum = _gactivity.allnum; this.m_cangetnum = _gactivity.cangetnum; this.m_activitynum = _gactivity.activitynum; this.m_allactivitynum = _gactivity.allactivitynum; this.m_issee = _gactivity.issee; }