Exemple #1
0
    IEnumerator spawn()                 //same as spawnerclass just now any one can spawn randomly
    {
        string word = file.getRandomWord();

        numberOfTimesPlayed.text = PlayerPrefs.GetInt("played").ToString();                     //set the number of time the game has been played
        Transform x;

        for (int i = 0; i < word.Length; i++)           //set the speeled out word
        {
            text[i].text = char.ToUpper(word[i]).ToString();
        }
        for (int i = 0; i < word.Length; i++)
        {
            yield return(new WaitForSeconds(interval));          //initial wait

            int temp = char.ToUpper(word[i]) - 65;
            int turn = Random.Range(0, 3);
            if (turn == 0)                                                                      // if it's 1st spawnwers turn to spawn the valid letter
            {
                StartCoroutine(spawn2(temp));                                                   //ask spawner 2 to spawn random letter after a random wait
                StartCoroutine(spawn3(temp));                                                   //ask spawner 3 to spawn random letter after a random wait
                yield return(new WaitForSeconds(Random.Range(0f, interval)));                   //wait for random time

                x = Instantiate(letters[temp], sp1.position, Quaternion.identity) as Transform; //spawn the valid letter
                x.gameObject.tag = "letter";                                                    // tag it "letter" for laser collider
            }
            else if (turn == 1)                                                                 //similarily if spawner 2 has to spawn valid letter
            {
                StartCoroutine(spawn1(temp));
                StartCoroutine(spawn3(temp));
                yield return(new WaitForSeconds(Random.Range(0f, interval)));

                x = Instantiate(letters[temp], sp2.position, Quaternion.identity) as Transform;
                x.gameObject.tag = "letter";
            }
            else                                                                //similarily if spawner 2 has to spawn valid letter
            {
                StartCoroutine(spawn2(temp));
                StartCoroutine(spawn1(temp));
                yield return(new WaitForSeconds(Random.Range(0f, interval)));

                x = Instantiate(letters[temp], sp3.position, Quaternion.identity) as Transform;
                x.gameObject.tag = "letter";
            }
        }
        yield return(new WaitForSeconds(3f));                                   //wait for game to finish

        Camera.main.transform.GetComponent <canvasManagement>().showWin();      //show win screen
    }
Exemple #2
0
    IEnumerator spawn()
    {
        string word = file.getRandomWord();                                                     //get random word
        int    letterExceptValidOne;                                                            //to store letter other than the one to be shot

        numberOfTimesPlayed.text = PlayerPrefs.GetInt("played").ToString();                     //show number of time the game has been played
        Transform x;                                                                            // to store valid instantiated letter

        for (int i = 0; i < word.Length; i++)                                                   //show the word being spelled out
        {
            text[i].text = char.ToUpper(word[i]).ToString();
        }
        for (int i = 0; i < word.Length; i++)                                                            //number of time that letters are going to get spawned
        {
            yield return(new WaitForSeconds(interval));                                                  //initial wait

            int temp = char.ToUpper(word[i]) - 65;                                                       //temp contains the index of letter in alphabet
            int turn = Random.Range(0, 3);                                                               // to randomly select spawner for valid letter
            if (turn == 0)                                                                               // if 1st spawner spawns
            {
                x = Instantiate(letters[temp], sp1.position, Quaternion.identity) as Transform;          //spawn valid letter
                x.gameObject.tag = "letter";                                                             //tag it for laser collider
                //spawn random letter other than valid one from other two spawner
                letterExceptValidOne = Random.Range(0, 26);
                while (letterExceptValidOne == temp)
                {
                    letterExceptValidOne = Random.Range(0, 26);
                }
                Instantiate(letters[letterExceptValidOne], sp2.position, Quaternion.identity);
                letterExceptValidOne = Random.Range(0, 26);
                while (letterExceptValidOne == temp)
                {
                    letterExceptValidOne = Random.Range(0, 26);
                }
                Instantiate(letters[letterExceptValidOne], sp3.position, Quaternion.identity);
            }
            else if (turn == 1)                                                                                                                         //similarily is spawnwer 2 gets selected
            {
                x = Instantiate(letters[temp], sp2.position, Quaternion.identity) as Transform;
                x.gameObject.tag     = "letter";
                letterExceptValidOne = Random.Range(0, 26);
                while (letterExceptValidOne == temp)
                {
                    letterExceptValidOne = Random.Range(0, 26);
                }
                Instantiate(letters[letterExceptValidOne], sp1.position, Quaternion.identity);
                letterExceptValidOne = Random.Range(0, 26);
                while (letterExceptValidOne == temp)
                {
                    letterExceptValidOne = Random.Range(0, 26);
                }
                Instantiate(letters[letterExceptValidOne], sp3.position, Quaternion.identity);
            }
            else                                                                                                                                                //similarily if spawner 3 gets selected
            {
                x = Instantiate(letters[temp], sp3.position, Quaternion.identity) as Transform;
                x.gameObject.tag     = "letter";
                letterExceptValidOne = Random.Range(0, 26);
                while (letterExceptValidOne == temp)
                {
                    letterExceptValidOne = Random.Range(0, 26);
                }
                Instantiate(letters[letterExceptValidOne], sp1.position, Quaternion.identity);
                letterExceptValidOne = Random.Range(0, 26);
                while (letterExceptValidOne == temp)
                {
                    letterExceptValidOne = Random.Range(0, 26);
                }
                Instantiate(letters[letterExceptValidOne], sp2.position, Quaternion.identity);
            }
        }
        yield return(new WaitForSeconds(3f));                                           //wait for game to get finished

        Camera.main.transform.GetComponent <canvasManagement>().showWin();              //show win
    }