Inheritance: AudioEventTriggerable
Exemple #1
0
    // Use this for initialization
    void Start()
    {
        currentScore = GameObject.Find("CurrentScore").GetComponent<CurrentScore>();
        fullScore = GameObject.FindObjectOfType<FullScore>();
        score = GetComponent<Score>();
        energy = GetComponent<Energy>();
        energyLine = GameObject.FindObjectOfType<EnergyLine>();
        inputController = GameObject.FindObjectOfType<InputController>();
        timerScript = GameObject.FindObjectOfType<TimerScript>();
        timerUI = GameObject.FindObjectOfType<TimerUI>();
        info = GetComponent<Info>();
        taskStrings = GetComponent<TaskStrings>();
        pauseButton = GameObject.FindObjectOfType<PauseButton>().gameObject;
        pauseMenu = GameObject.Find("Canvas").GetComponentInChildren<PauseMenu>();
          //  endMenu = GameObject.FindObjectOfType<EndMenu>();
        taskHelper = GameObject.FindObjectOfType<TaskHelper>();
        globalController = GetComponent<GlobalController>();
        cam = GameObject.Find("MainCamera");
        secondCamera = GameObject.Find("SecondCamera");
        wordRideCanvas = GameObject.FindObjectOfType<WordRideCanvas>();

        metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject;
        carUserParametres = GetComponent<CarUserParametres>();
        gameUI = GameObject.FindObjectOfType<GameUI>();
        canvasController = GameObject.FindObjectOfType<CanvasController>();

        particleCanvas = GameObject.Find("ParticleCanvas");
        carCreator = GameObject.FindObjectOfType<CarCreator>();

        mainBonus = GameObject.FindObjectOfType<MainBonus>();

        waitBackground = GameObject.FindObjectOfType<WaitBackground>();
    }
 public void VerifyAllEnums()
 {
     var acceleration = new Acceleration(1, AccelerationUnit.BaseUnit);
     var angle = new Angle(1, AngleUnit.BaseUnit);
     var angularAcceleration = new AngularAcceleration(1, AngularAccelerationUnit.BaseUnit);
     var area = new Area(1, AreaUnit.BaseUnit);
     var density = new MassDensity(1, MassDensityUnit.BaseUnit);
     var electricCurrent = new ElectricCurrent(1, ElectricCurrentUnit.BaseUnit);
     var electricResistance = new ElectricResistance(1, ElectricResistanceUnit.BaseUnit);
     var electricVoltage = new ElectricPotential(1, ElectricPotentialUnit.BaseUnit);
     var energy = new Energy(1, EnergyUnit.BaseUnit);
     var force = new Force(1, ForceUnit.BaseUnit);
     var frequency = new Frequency(1, FrequencyUnit.BaseUnit);
     var jerk = new Jerk(1, JerkUnit.BaseUnit);
     var length = new Length(1, LengthUnit.BaseUnit);
     var mass = new Mass(1, MassUnit.BaseUnit);
     var massFlowRate = new MassFlowRate(1, MassFlowRateUnit.BaseUnit);
     var momentum = new Momentum(1, MomentumUnit.BaseUnit);
     var numeric = new Numeric(1, NumericUnit.BaseUnit);
     var power = new Power(1, PowerUnit.BaseUnit);
     var pressure = new Pressure(1, PressureUnit.BaseUnit);
     var speed = new Speed(1, SpeedUnit.BaseUnit);
     var temperature = new Temperature(1, TemperatureUnit.BaseUnit);
     var time = new Time(1, TimeUnit.BaseUnit);
     var torque = new Torque(1, TorqueUnit.BaseUnit);
     var volume = new Volume(1, VolumeUnit.BaseUnit);
     var volumetricFlowRate = new VolumetricFlowRate(1, VolumetricFlowRateUnit.BaseUnit);
 }
            void Regulus.Game.IStage.Enter()
            {
                for (int i = 0; i < _Groups.Length; ++i )
                {
                    var energy = new Energy(3);
                    var eg = new EnergyGroup() { Energy = energy, Round = Regulus.Utility.Random.Next(0, 3) } ;
                    Func<bool>[] incs1 =
                    {
                        energy.IncGreen , energy.IncRed , energy.IncYellow
                    };
                    incs1[Regulus.Utility.Random.Next(0, incs1.Length)]();
                    incs1[Regulus.Utility.Random.Next(0, incs1.Length)]();

                    Func<bool>[] incs2 =
                    {
                        energy.IncPower , ()=>{eg.Hp = 1; return true;} , ()=>{eg.Change = 1; return true;}
                    };

                    incs2[Regulus.Utility.Random.Next(0, incs2.Length)]();
                    _Groups[i] = eg ;
                }

                foreach (var capture in _Capturers)
                {
                    capture.Player.OnSpawnCaptureEnergy(capture);
                    capture.Initial(_Groups);
                    capture.CaptureEvent += _OnCapture;
                }

                _Timeout = new Utility.TimeCounter();
            }
Exemple #4
0
    public IEnumerator Start()
    {
        while (Application.isPlaying)
        {

            if (_Living == 1)
            {
                // Energy Create
                if (_Energy == null)
                {
                    GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    _Energy = obj.AddComponent<Energy>();
                    _Energy.Transform.position = Transform.position;
                }

                // Energy Available
                if (_Energy != null)
                    _Energy.enabled = true;
                yield return new WaitForSeconds(Random.Range(_MinLife, _MaxLife));

                // Energy UnAvailable
                if (_Energy != null)
                    _Energy.enabled = false;
                yield return new WaitForSeconds(Random.Range(_MinWait, _MaxWait));
            }
            else
            {

                if (_Energy != null)
                    _Energy.enabled = false;
                yield return new WaitForSeconds(Random.Range(_MinWait, _MaxWait));
            }
        }
    }
 public static void Launch(Transform transform1, Energy energy)
 {
     var instance = GameObject.FindObjectOfType<PopupEnergyLauncher>();
     if (instance != null)
     {
         instance._Launch(transform1 , energy);
     }
 }
 public void OpAddition()
 {
     var energy1 = new Energy(2000, EnergyUnit.NewtonMeters);
     var energy2 = new Energy(2, EnergyUnit.Kilojoules);
     var expected = new Energy(4000, EnergyUnit.NewtonMeters);
     (energy1 + energy2).ShouldEqual(expected);
     (energy2 + energy1).ShouldEqual(expected);
 }
 void Start()
 {
     desiredDirection = Quaternion.identity;
     walking = gameObject.GetComponent<Walking> ();
     rotating = gameObject.GetComponent<Rotating> ();
     shooting = gameObject.GetComponent<Shooting> ();
     swinging = gameObject.GetComponent<Swinging> ();
     energy = gameObject.GetComponent<Energy> ();
 }
        public void OpDivision()
        {
            var energy1 = new Energy(2000, EnergyUnit.NewtonMeters);
            var energy2 = new Energy(2, EnergyUnit.Kilojoules);
            (energy1 / energy2).ShouldBeWithinEpsilonOf(1);
            (energy2 / energy1).ShouldBeWithinEpsilonOf(1);

            (energy1 / 2).ShouldEqual(new Energy(1000, EnergyUnit.NewtonMeters));
            (energy2 / 2).ShouldEqual(new Energy(1, EnergyUnit.Kilojoules));
        }
 public void OpGreaterThanOrEqual()
 {
     var energy1 = new Energy(2000, EnergyUnit.NewtonMeters);
     var energy2 = new Energy(2, EnergyUnit.Kilojoules);
     var energy3 = new Energy(4000, EnergyUnit.Joules);
     (energy1 >= energy3).ShouldBeFalse();
     (energy3 >= energy1).ShouldBeTrue();
     (energy1 >= energy2).ShouldBeTrue();
     (energy2 >= energy1).ShouldBeTrue();
 }
 public void OpInverseEquals()
 {
     var energy1 = new Energy(2000, EnergyUnit.NewtonMeters);
     var energy2 = new Energy(2, EnergyUnit.Kilojoules);
     var energy3 = new Energy(4000, EnergyUnit.Joules);
     (energy1 != energy2).ShouldBeFalse();
     (energy2 != energy1).ShouldBeFalse();
     (energy1 != energy3).ShouldBeTrue();
     (energy3 != energy1).ShouldBeTrue();
 }
    private void _Launch(Transform transform1, Energy energy)
    {
        var screen = Camera.main.WorldToScreenPoint(transform1.position);
        GameObject prefab = _GetPrefab(energy.Type);
        var popup = GameObject.Instantiate(prefab);
        var rect = popup.GetComponent<RectTransform>();
        rect.position = screen;
        rect.SetParent(Root);

        var text = popup.GetComponentInChildren<UnityEngine.UI.Text>();
        text.text = energy.Value.ToString();
    }
Exemple #12
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Core.Models.Account"/> class.
        /// </summary>
        /// <param name="id">Account Identifier.</param>
        public Account(int id)
            : base()
        {
            ID = id;
            UserName = "******";
            TerritoryBuildings = new Dictionary<PositionI, long>();
            Buildings = new Dictionary<PositionI, long>();
            Units = new LinkedList<PositionI>();
            BuildableBuildings = new Dictionary<long, List<long>>();

            Scrap = new Scrap();
            Population = new Population();
            Technology = new Technology();
            Energy = new Energy();
            Plutonium = new Plutonium();
        }
 public void OpEquals()
 {
     var energy1 = new Energy(2000, EnergyUnit.NewtonMeters);
     var energy2 = new Energy(2, EnergyUnit.Kilojoules);
     var energy3 = new Energy(4000, EnergyUnit.Joules);
     (energy1 == energy2).ShouldBeTrue();
     (energy2 == energy1).ShouldBeTrue();
     (energy1 == energy3).ShouldBeFalse();
     (energy3 == energy1).ShouldBeFalse();
     energy1.Equals(energy2)
            .ShouldBeTrue();
     energy1.Equals((object)energy2)
            .ShouldBeTrue();
     energy2.Equals(energy1)
            .ShouldBeTrue();
     energy2.Equals((object)energy1)
            .ShouldBeTrue();
 }
 /// <inheritdoc cref="Energy.FromMegawattHours(double?)"/>
 public static Energy?MegawattHours(this double?value) => Energy.FromMegawattHours(value);
 /// <inheritdoc cref="Energy.FromThermsEc(double)"/>
 public static Energy ThermsEc(this long value) => Energy.FromThermsEc(value);
Exemple #16
0
 void Start()
 {
     rectTransform = GetComponent<RectTransform>();
     energyPlayer = Player.GetComponent<Energy>();
     energyPlayer.OnDeath += Death;
 }
 /// <inheritdoc cref="Energy.FromBritishThermalUnits(double)"/>
 public static Energy BritishThermalUnits(this decimal value) => Energy.FromBritishThermalUnits(Convert.ToDouble(value));
Exemple #18
0
 public void ToHorsepowerHoursTest()
 {
     Energy target = new Energy(10F);
     double expected = 0.0000037250613599861884;
     double actual;
     actual = target.ToHorsepowerHours();
     Assert.AreEqual(expected, actual);
 }
Exemple #19
0
        public void EnergyConstructorTest()
        {
            List<Double> values = new List<Double>();

            //Initialization
            values.Add(0);

            foreach (Double value in values)
            {
                Energy target = new Energy(value);
                Assert.IsInstanceOfType(target, typeof(Energy));
                Assert.IsNotNull(target);
            }
            values.Clear();
        }
 /// <inheritdoc cref="Energy.FromBritishThermalUnits(double?)"/>
 public static Energy?BritishThermalUnits(this decimal?value) => Energy.FromBritishThermalUnits(value == null ? (double?)null : Convert.ToDouble(value.Value));
 /// <inheritdoc cref="Energy.FromWattHours(double)"/>
 public static Energy WattHours(this int value) => Energy.FromWattHours(value);
 /// <inheritdoc cref="Energy.FromThermsUs(double)"/>
 public static Energy ThermsUs(this decimal value) => Energy.FromThermsUs(Convert.ToDouble(value));
 /// <inheritdoc cref="Energy.FromThermsUs(double?)"/>
 public static Energy?ThermsUs(this decimal?value) => Energy.FromThermsUs(value == null ? (double?)null : Convert.ToDouble(value.Value));
 /// <inheritdoc cref="Energy.FromThermsUs(double?)"/>
 public static Energy?ThermsUs(this float?value) => Energy.FromThermsUs(value);
 /// <inheritdoc cref="Energy.FromThermsUs(double?)"/>
 public static Energy?ThermsUs(this double?value) => Energy.FromThermsUs(value);
 /// <inheritdoc cref="Energy.FromThermsUs(double?)"/>
 public static Energy?ThermsUs(this long?value) => Energy.FromThermsUs(value);
Exemple #27
0
 public void ToBarrelsOfOilTest()
 {
     Energy target = new Energy(10F);
     double expected = 0.0000000016339869281045752;
     double actual;
     actual = target.ToBarrelsOfOil();
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromWattHours(double?)"/>
 public static Energy?WattHours(this long?value) => Energy.FromWattHours(value);
Exemple #29
0
 public void ToCelsiusHeatUnitsTest()
 {
     Energy target = new Energy(10F);
     double expected = 0.0052656506684073175;
     double actual;
     actual = target.ToCelsiusHeatUnits();
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromWattHours(double?)"/>
 public static Energy?WattHours(this double?value) => Energy.FromWattHours(value);
Exemple #31
0
 public void ToStringProviderTest()
 {
     double value = 10F;
     Energy target = new Energy(value);
     IFormatProvider provider = null;
     string expected = value.ToString();
     string actual;
     actual = target.ToString(provider);
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromWattHours(double?)"/>
 public static Energy?WattHours(this float?value) => Energy.FromWattHours(value);
Exemple #33
0
 public void ToWattHoursTest()
 {
     Energy target = new Energy(10F);
     double expected = 0.0027777777777777779;
     double actual;
     actual = target.ToWattHours();
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromWattHours(double)"/>
 public static Energy WattHours(this decimal value) => Energy.FromWattHours(Convert.ToDouble(value));
    // Use this for initialization
    void Start()
    {
        //getting the animator component
        anim = GetComponent<Animator>();

        //finding the life bar
        lifeBar = transform.FindChild("Health").FindChild("lifeBar").GetComponent<Energy>();
    }
 /// <inheritdoc cref="Energy.FromWattHours(double?)"/>
 public static Energy?WattHours(this decimal?value) => Energy.FromWattHours(value == null ? (double?)null : Convert.ToDouble(value.Value));
 /// <inheritdoc cref="Energy.FromThermsEc(double)"/>
 public static Energy ThermsEc(this double value) => Energy.FromThermsEc(value);
 /// <inheritdoc cref="Energy.FromCalories(double)"/>
 public static Energy Calories(this int value) => Energy.FromCalories(value);
 /// <inheritdoc cref="Energy.FromThermsEc(double?)"/>
 public static Energy?ThermsEc(this int?value) => Energy.FromThermsEc(value);
 /// <inheritdoc cref="Energy.FromCalories(double?)"/>
 public static Energy?Calories(this long?value) => Energy.FromCalories(value);
 /// <inheritdoc cref="Energy.FromMegawattHours(double?)"/>
 public static Energy?MegawattHours(this float?value) => Energy.FromMegawattHours(value);
 /// <inheritdoc cref="Energy.FromCalories(double?)"/>
 public static Energy?Calories(this double?value) => Energy.FromCalories(value);
Exemple #43
0
 public void ToBTUTest()
 {
     Energy target = new Energy(10F);
     double expected = 0.0094781712031331723;
     double actual;
     actual = target.ToBTU();
     Assert.AreEqual(expected, actual);
 }
Exemple #44
0
 public void Start()
 {
     energy   = GetComponent <Energy>();
     _guiText = GameObject.FindGameObjectWithTag("ShieldModeText").GetComponent <TextMeshPro>();
 }
Exemple #45
0
 public void ToCaloriesTest()
 {
     Energy target = new Energy(10F);
     double expected = 2.3884589662749596;
     double actual;
     actual = target.ToCalories();
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromThermsImperial(double?)"/>
 public static Energy?ThermsImperial(this float?value) => Energy.FromThermsImperial(value);
Exemple #47
0
 public void ToCoulombsTest()
 {
     Energy target = new Energy(2F);
     Voltage volts = new Voltage(3F);
     Charge expected = new Charge(0.666666666666667);
     Charge actual;
     actual = target.ToCoulombs(volts);
     Assert.AreEqual(expected, actual);
 }
Exemple #48
0
        private Motorcycle CreateMotorcycle(string i_VehicleModel, string i_LicensePlate, string i_WheelManufacturer, Energy i_Engine, float i_CurentAirPreasure)
        {
            Wheel[] wheels = new Wheel[k_NumberOfWheelsForMotorcycle];
            for (int i = 0; i < k_NumberOfWheelsForMotorcycle; i++)
            {
                wheels[i] = new Wheel(i_WheelManufacturer, k_MaximumAirPressureForMotorcycle);
                wheels[i].WheelInflation(i_CurentAirPreasure);
            }

            Motorcycle newMotorcycle = new Motorcycle(i_VehicleModel, i_LicensePlate, wheels, i_Engine);

            return(newMotorcycle);
        }
Exemple #49
0
 public void ToLitersAtmosphereTest()
 {
     Energy target = new Energy(10F);
     double expected = 0.098692326671601285;
     double actual;
     actual = target.ToLitersAtmosphere();
     Assert.AreEqual(expected, actual);
 }
Exemple #50
0
        private Car CreateCar(string i_VehicleModel, string i_LicensePlate, string i_WheelManufacturer, Energy i_Engine, float i_CurentAirPreasure)
        {
            Wheel[] wheels = new Wheel[k_NumberOfWheelsForCar];
            for (int i = 0; i < k_NumberOfWheelsForCar; i++)
            {
                wheels[i] = new Wheel(i_WheelManufacturer, k_MaximumAirPressureForCar);
                wheels[i].WheelInflation(i_CurentAirPreasure);
            }

            Car newCar = new Car(i_VehicleModel, i_LicensePlate, wheels, i_Engine);

            return(newCar);
        }
Exemple #51
0
 public void ToStringFormatTest()
 {
     double value = 10F;
     Energy target = new Energy(value);
     string format = string.Empty;
     string expected = value.ToString();
     string actual;
     actual = target.ToString(format);
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromThermsImperial(double?)"/>
 public static Energy?ThermsImperial(this double?value) => Energy.FromThermsImperial(value);
Exemple #53
0
 public void ToTonsOfCoalTest()
 {
     Energy target = new Energy(10F);
     double expected = 0.00000000034120842375356565;
     double actual;
     actual = target.ToTonsOfCoal();
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromThermsImperial(double)"/>
 public static Energy ThermsImperial(this long value) => Energy.FromThermsImperial(value);
Exemple #55
0
 public void TryParseResultTest()
 {
     double value = 10F;
     string s = value.ToString();
     Energy result = new Energy(value);
     Energy resultExpected = new Energy(value);
     bool expected = true;
     bool actual;
     actual = Energy.TryParse(s, out result);
     Assert.AreEqual(resultExpected, result);
     Assert.AreEqual(expected, actual);
 }
 /// <inheritdoc cref="Energy.FromBritishThermalUnits(double?)"/>
 public static Energy?BritishThermalUnits(this float?value) => Energy.FromBritishThermalUnits(value);
Exemple #57
0
 /// <summary>Creates a new <see cref="ChargeStep"/> instance with the specified max energy.</summary>
 public ChargeStep(Energy maxEnergy) : base() {
    Strategy = ChargingStrategy.Default;
    State = ChargingState.Planned;
    MaximumEnergy = maxEnergy;
 }
 /// <inheritdoc cref="Energy.FromThermsEc(double)"/>
 public static Energy ThermsEc(this float value) => Energy.FromThermsEc(value);
Exemple #59
0
 public Player()
 {
     Energy = new Crystal.Energy(7);
     Hp = 100;
 }
 /// <inheritdoc cref="Energy.FromThermsUs(double)"/>
 public static Energy ThermsUs(this int value) => Energy.FromThermsUs(value);