public void PlayerMove(SocketIOEvent e) { Debug.Log("Player " + myscript.jsontoString(e.data [0].ToString(), "\"") + " : " + myscript.jsontoString(e.data [1].ToString(), "\"")); GameObject newObj = GameObject.Find(myscript.jsontoString(e.data [0].ToString(), "\"")); Debug.Log(newObj); newObj.GetComponent <OtherPlayer>().currentPosition = myscript.StringtoVector3(myscript.jsontoString(e.data [1].ToString(), "\"")); }
public void swapAllPlayer(SocketIOEvent e) { if (Application.loadedLevel == 1) { otherPlayer.GetComponent <OtherPlayer>().Name = myscript.jsontoString(e.data [0].ToString(), "\""); otherPlayer.GetComponent <OtherPlayer>().ID = myscript.jsontoString(e.data [1].ToString(), "\""); otherPlayer.GetComponent <OtherPlayer>().MyColor = myscript.jsontoString(e.data [3].ToString(), "\""); if (myscript.jsontoString(e.data [2].ToString(), "\"") == "null") { otherPlayer.GetComponent <OtherPlayer>().startPosition = Vector3.zero; } else { otherPlayer.GetComponent <OtherPlayer>().startPosition = myscript.StringtoVector3(myscript.jsontoString(e.data [2].ToString(), "\"")); } Instantiate(otherPlayer, otherPlayer.GetComponent <OtherPlayer>().startPosition, Quaternion.identity); } }
public void ChatMessage(SocketIOEvent e) { string newString = myscript.jsontoString(e.data [0].ToString(), "\"") + " : " + myscript.jsontoString(e.data [1].ToString(), "\""); chatHistory.Add(newString); }
public void registersuccess(SocketIOEvent e) { MessRegister = myscript.jsontoString(e.data [0].ToString(), "\""); }