private void ModifyUserPermission( eGUILDPERMISSION permission)	// #11380
	{
		data.ePermission = permission;
	}
	public body_CS_GUILD_CHANGE_PERMISSION( UInt32 uniqKey, eGUILDPERMISSION permission)
	{
		Category = (byte)PACKET_CATEGORY._CATEGORY_CS2;
		Protocol = (byte)PROTOCOL_CS_2.CS_GUILD_CHANGE_PERMISSION;

		nCharUniqKey = uniqKey;
		ePermission = permission;
	}