public damageHitbox fireUltiArrow() { if (!isUltimate) { return(null); } damageHitbox dambox = Instantiate(ultiModel); dambox.GetComponent <Collider>().enabled = true; Bullet myBulltet = dambox.GetComponent <Bullet>(); Bullet modelBullet = ultiShoot.GetComponent <Bullet>(); dambox.transform.position = shootSpot.position; dambox.transform.eulerAngles = ultiShoot.transform.eulerAngles; // dambox.transform.eulerAngles += new Vector3(0, -(spreadAngle / 2) + (i * spreadAngle / 4), 0); dambox.setDamage(ultiShoot.damage); dambox.duplicateAfterDoneDamage(ultiShoot); myBulltet.setSpeed(modelBullet.speed); myBulltet.setBulletDistance(modelBullet.bulletDistance); dambox.setOwner(hitbox); dambox.ultiRegen = ultiShoot.ultiRegen; ultimateManager.useUltimate(); hideAvatar(); ultimateManager.endUltimate(); return(dambox); }
public damageHitbox spawnAtk(damageHitbox myModel, damageHitbox myPrefab, Transform spot, unitHitbox attacker) { //Debug.Log("spawn: " + myModel); if (myModel == null) { return(null); } damageHitbox dambox = Instantiate(myPrefab); Bullet myBulltet = dambox.GetComponent <Bullet>(); Bullet modelBullet = myModel.GetComponent <Bullet>(); if (myBulltet != null) { myBulltet.setSpeed(modelBullet.speed); myBulltet.setBulletDistance(modelBullet.bulletDistance); } dambox.transform.position = spot.position; dambox.transform.eulerAngles = myModel.transform.eulerAngles; // dambox.transform.eulerAngles += new Vector3(0, -(spreadAngle / 2) + (i * spreadAngle / 4), 0); dambox.setDamage(myModel.damage); dambox.duplicateAfterDoneDamage(myModel); dambox.setOwner(attacker); dambox.ultiRegen = myModel.ultiRegen; return(dambox); }
override public void getUpSkill(int num) { switch (num) { case 1: chargespeed += 1; break; case 2: canSaveSkill = true; break; case 3: skill_2_base.GetComponent <Bullet>().bulletDistance += 2; break; case 4: normalAtk_base.GetComponent <Bullet>().bulletDistance += 2; break; case 5: normalAtkNum += 2; break; case 6: cycloneNum += 2; break; case 7: fireBallNum += 2; break; case 8: canFireArea = true; break; case 101: hitbox.hpMax += 300; hitbox.takenHeal(300); break; case 102: statContol.ChangeSpeedPercent(0.2f); break; case 103: hitbox.damageManager.plusExtraDamage(0.2f); break; } Debug.Log("wizard up skill|" + num); }
override public void getUpSkill(int num) { Debug.Log("Arche UPaskill: " + num); switch (num) { case 1: spreadShotArrow += 4; break; case 2: mutiShotArrow++; break; case 3: normalShoot.GetComponent <Bullet>().maxUnit++; break; case 4: MODE[] temp = new MODE[modeOrder.Length + 1]; for (int i = 0; i < modeOrder.Length; i++) { temp[i] = modeOrder[i]; } temp[modeOrder.Length] = MODE.BOMB; modeOrder = temp; break; case 5: shootSpeed += 2f; break; case 6: canDodgeShot = true; break; case 101: hitbox.hpMax += 300; hitbox.takenHeal(300); break; case 102: statContol.ChangeSpeedPercent(0.2f); break; case 103: hitbox.damageManager.plusExtraDamage(0.2f); break; } }
public damageHitbox spawnArrow(damageHitbox myModel) { damageHitbox dambox = Instantiate(arrowPrefab); Bullet myBulltet = dambox.GetComponent <Bullet>(); Bullet modelBullet = myModel.GetComponent <Bullet>(); dambox.transform.position = shootSpot.position; dambox.transform.eulerAngles = shootSpot.eulerAngles; // dambox.transform.eulerAngles += new Vector3(0, -(spreadAngle / 2) + (i * spreadAngle / 4), 0); dambox.setDamage(myModel.damage); dambox.duplicateAfterDoneDamage(myModel); myBulltet.setSpeed(modelBullet.speed); myBulltet.setBulletDistance(modelBullet.bulletDistance); myBulltet.maxUnit = modelBullet.maxUnit; dambox.setOwner(hitbox); dambox.ultiRegen = myModel.ultiRegen; return(dambox); }
public damageHitbox spawnDuplicate(Transform spot) { damageHitbox dambox = Instantiate(myPrefab); Bullet myBulltet = dambox.GetComponent <Bullet>(); Bullet modelBullet = gameObject.GetComponent <Bullet>(); dambox.transform.position = spot.position; dambox.transform.eulerAngles = spot.transform.eulerAngles; dambox.transform.localScale = dambox.transform.localScale * (1 + sizeMultifier); // dambox.transform.eulerAngles += new Vector3(0, -(spreadAngle / 2) + (i * spreadAngle / 4), 0); dambox.setDamage(this.damage); dambox.duplicateAfterDoneDamage(this); dambox.isFriendly = this.isFriendly; dambox.isUnFriendly = this.isUnFriendly; if (myBulltet != null) { myBulltet.setSpeed(modelBullet.speed); myBulltet.setBulletDistance(modelBullet.bulletDistance); } dambox.setOwner(this.ownerUnit); dambox.ultiRegen = this.ultiRegen; return(dambox); }
public damageHitbox spawnMagic(damageHitbox myModel, damageHitbox myPrefab, Transform spot) { damageHitbox dambox = Instantiate(myPrefab); Bullet myBulltet = dambox.GetComponent <Bullet>(); Bullet modelBullet = myModel.GetComponent <Bullet>(); dambox.transform.position = spot.position; dambox.transform.eulerAngles = myModel.transform.eulerAngles; // dambox.transform.eulerAngles += new Vector3(0, -(spreadAngle / 2) + (i * spreadAngle / 4), 0); dambox.setDamage(myModel.damage); dambox.duplicateAfterDoneDamage(myModel); if (myBulltet != null) { myBulltet.setSpeed(modelBullet.speed); myBulltet.setBulletDistance(modelBullet.bulletDistance); } dambox.effect = myModel.effect; unitHitbox hitbox = gameObject.GetComponent <unitHitbox>(); dambox.setOwner(hitbox); dambox.ultiRegen = myModel.ultiRegen; return(dambox); }